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Stealth in Combat
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<blockquote data-quote="Barzhac" data-source="post: 4326936" data-attributes="member: 69565"><p><strong>Broken</strong></p><p></p><p>This entire dialoge tells me that both Fighters and Rogues are broken. Fighters have no powers - none - that they can use with a ranged attack. Rogues not only do have a numbers of powers that can be used at range (<em>piercing strike </em> vs. those pesky soldiers, and <em>sly flourish </em> for extra damage are bot hat will, and can be used melee or ranged). So with a pillar and a little ducking my high dex rogue hits well, causes moderate damage (unless she picked up longbow), and gets sneak attack damage on top of that. </p><p></p><p>So at first level, with jsut a dagger and <em>piercing strike</em>, it's something like +8 to hit vs. <strong>reflex</strong>, a d4+4+2d6 damage (13.5 points).</p><p></p><p>Meanwhile, the fighter, who's trained in Military ranged weapons, fires a longbow, with probably a +2 (maybe +3 if he has some dex) to hit, and a d10 (Maybe +1) damage. Since Longbows are useless to high strength PC's, he uses javelin instead (ever fired a bow with a pull too strong for you? I'll defintiely be using the old HR to bring back strength pull bows). Now he gets +6 to hit vs <strong>AC</strong> does a d6+4 damage (average 7.5). All his "training" is worht exactly spit.</p><p></p><p>And in hand to hand, the rogue still does at least as much damage as the fighter, has about the same AC (thanks to the "no ability bonus to AC in heavy armor" rule), roughly equal other defenses (averaged out).</p><p></p><p>It would seem that the fighter's one and only job is to be a meat shield for the rest of the party. Um, who exactly wants to play a meat shield? Didn't we used to have hirelings for that sort of thing precisely because nobody wanted to do it?</p><p></p><p>I;ve been playing both a fighter and a rogue and have yet to see anythign the fighter can do better than the rogue. I have yet to see any reason to have one in the party at all. And now, with the adition of using stealth to get off sneak attacks more often than not, the rogue also becomes an artillary platform.</p><p></p><p>Sure glad they spent so much time removing the "broken" stuff from 3.5</p></blockquote><p></p>
[QUOTE="Barzhac, post: 4326936, member: 69565"] [b]Broken[/b] This entire dialoge tells me that both Fighters and Rogues are broken. Fighters have no powers - none - that they can use with a ranged attack. Rogues not only do have a numbers of powers that can be used at range ([I]piercing strike [/I] vs. those pesky soldiers, and [I]sly flourish [/I] for extra damage are bot hat will, and can be used melee or ranged). So with a pillar and a little ducking my high dex rogue hits well, causes moderate damage (unless she picked up longbow), and gets sneak attack damage on top of that. So at first level, with jsut a dagger and [I]piercing strike[/I], it's something like +8 to hit vs. [B]reflex[/B], a d4+4+2d6 damage (13.5 points). Meanwhile, the fighter, who's trained in Military ranged weapons, fires a longbow, with probably a +2 (maybe +3 if he has some dex) to hit, and a d10 (Maybe +1) damage. Since Longbows are useless to high strength PC's, he uses javelin instead (ever fired a bow with a pull too strong for you? I'll defintiely be using the old HR to bring back strength pull bows). Now he gets +6 to hit vs [B]AC[/B] does a d6+4 damage (average 7.5). All his "training" is worht exactly spit. And in hand to hand, the rogue still does at least as much damage as the fighter, has about the same AC (thanks to the "no ability bonus to AC in heavy armor" rule), roughly equal other defenses (averaged out). It would seem that the fighter's one and only job is to be a meat shield for the rest of the party. Um, who exactly wants to play a meat shield? Didn't we used to have hirelings for that sort of thing precisely because nobody wanted to do it? I;ve been playing both a fighter and a rogue and have yet to see anythign the fighter can do better than the rogue. I have yet to see any reason to have one in the party at all. And now, with the adition of using stealth to get off sneak attacks more often than not, the rogue also becomes an artillary platform. Sure glad they spent so much time removing the "broken" stuff from 3.5 [/QUOTE]
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