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Stealth in Combat
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<blockquote data-quote="coldpheasant" data-source="post: 4327950" data-attributes="member: 70947"><p><strong>Fighter crushes rogue</strong></p><p></p><p></p><p></p><p>Consider this: Human Fighter with a 20 Str, 14 Con, 10,10,10,8. Wield a heavy flail or a maul (2d6 damage). Feats: Power Attack and Weapon Focus.</p><p></p><p>5 str +2 proficiency +1 fighter weapon talent would give you a +8 to hit. </p><p></p><p>+6 when you power attack.</p><p></p><p>Reaping Strike (lvl1, at-will): 2d6 + 9(5str +3 PA + 1 WF) damage on a power attack if you hit. <em>If you miss it would still do 5 damage.</em> The rogue has no lvl one at-will powers that damage their opponent on a miss. </p><p></p><p>Passing Attack (lvl 1, encounter): First hit: 2d6 + 9. _shift_ Second hit 2d6 + 9. Total = 4d6 + 18 damage in one turn. I think you'll find this comparable to a rogue's encounter power damage.</p><p></p><p>Brutal Strike (lvl1, daily): 6d6 + 9 damage! Since this is a "reliable" power you would not expend your daily use if it missed. That's 45 potential damage at first level. Not bad for a meat shield, eh? The rogue has no "reliable" lvl 1 daily powers. It's nice to have a 6d6+9 attack up your sleeve every day that WILL hit.</p><p></p><p>O yeah, and you'd still be able to manage a 14 constitution with your 20 strength. Not so amazing... but you could make up weak defenses with feats as you progress. As a fighter, you'd likely benefit more than other classes from magical weapon enhancements as well. Remember, 3[W] means a lot more for a maul than it does for a shuriken or a dagger.</p><p></p><p>Of course, damage is not the only part of a role playing game or even a tactical miniatures game. There are many reasons to play a fighter, and one of them is to be able to smash things with a big hammer. Don't focus on how a fighter compares to a rogue, but focus on how effective a rogue can be when the fighter has the attention of the enemies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="coldpheasant, post: 4327950, member: 70947"] [b]Fighter crushes rogue[/b] Consider this: Human Fighter with a 20 Str, 14 Con, 10,10,10,8. Wield a heavy flail or a maul (2d6 damage). Feats: Power Attack and Weapon Focus. 5 str +2 proficiency +1 fighter weapon talent would give you a +8 to hit. +6 when you power attack. Reaping Strike (lvl1, at-will): 2d6 + 9(5str +3 PA + 1 WF) damage on a power attack if you hit. [I]If you miss it would still do 5 damage.[/I] The rogue has no lvl one at-will powers that damage their opponent on a miss. Passing Attack (lvl 1, encounter): First hit: 2d6 + 9. _shift_ Second hit 2d6 + 9. Total = 4d6 + 18 damage in one turn. I think you'll find this comparable to a rogue's encounter power damage. Brutal Strike (lvl1, daily): 6d6 + 9 damage! Since this is a "reliable" power you would not expend your daily use if it missed. That's 45 potential damage at first level. Not bad for a meat shield, eh? The rogue has no "reliable" lvl 1 daily powers. It's nice to have a 6d6+9 attack up your sleeve every day that WILL hit. O yeah, and you'd still be able to manage a 14 constitution with your 20 strength. Not so amazing... but you could make up weak defenses with feats as you progress. As a fighter, you'd likely benefit more than other classes from magical weapon enhancements as well. Remember, 3[W] means a lot more for a maul than it does for a shuriken or a dagger. Of course, damage is not the only part of a role playing game or even a tactical miniatures game. There are many reasons to play a fighter, and one of them is to be able to smash things with a big hammer. Don't focus on how a fighter compares to a rogue, but focus on how effective a rogue can be when the fighter has the attention of the enemies ;) [/QUOTE]
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