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*Pathfinder & Starfinder
Stealth in Combat
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<blockquote data-quote="Mistwell" data-source="post: 4332916" data-attributes="member: 2525"><p>You can try a stealth check with any action. There is no restriction to using stealth with movement. You simply must "[H]ave cover against or concealment from the creature to make a Stealth check", and you can make a stealth check as "Part of whatever action you are trying to perform stealthily". </p><p></p><p></p><p></p><p>I disagree. There is nothing that says it has to be a move. It can be an attack action. It can even be a minor action. It might even include a free action. It's just "Part of whatever action you are trying to perform stealthily". </p><p></p><p></p><p></p><p>That is your interpretation, and I think it's not a good one. It's talking about ranged attacks because that is the only time it could come up (if you are in melee, you cannot have an ally between the two of you - even reach would use the ranged attack rules). And it's talking about making an attack because that is when it is generally relevant for that rule. But for stealth, you need cover relative to a particular enemy. Allies provide cover relative to a particular enemy.</p><p></p><p>Your interpretation also results in problems with interrupt actions. Many powers allow an interrupt attack triggered by someone else's attack. What happens when one of those targets gets such an ranged interrupt attack in response to your attack? Do you have normal cover against their interrupt attack on your turn, but not for your own stealth check in that same round as part of that same attack? How does that make sense?</p><p></p><p>It makes sense if the rule is "cover relative to your target", which is consistent, and which allows stealth checks from allies being between you and a foe.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4332916, member: 2525"] You can try a stealth check with any action. There is no restriction to using stealth with movement. You simply must "[H]ave cover against or concealment from the creature to make a Stealth check", and you can make a stealth check as "Part of whatever action you are trying to perform stealthily". I disagree. There is nothing that says it has to be a move. It can be an attack action. It can even be a minor action. It might even include a free action. It's just "Part of whatever action you are trying to perform stealthily". That is your interpretation, and I think it's not a good one. It's talking about ranged attacks because that is the only time it could come up (if you are in melee, you cannot have an ally between the two of you - even reach would use the ranged attack rules). And it's talking about making an attack because that is when it is generally relevant for that rule. But for stealth, you need cover relative to a particular enemy. Allies provide cover relative to a particular enemy. Your interpretation also results in problems with interrupt actions. Many powers allow an interrupt attack triggered by someone else's attack. What happens when one of those targets gets such an ranged interrupt attack in response to your attack? Do you have normal cover against their interrupt attack on your turn, but not for your own stealth check in that same round as part of that same attack? How does that make sense? It makes sense if the rule is "cover relative to your target", which is consistent, and which allows stealth checks from allies being between you and a foe. [/QUOTE]
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