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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth in Combat
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<blockquote data-quote="AngelBob" data-source="post: 4355428" data-attributes="member: 36312"><p>I have been following both sides, listening to all. And I have come to a conclusion.</p><p></p><p>The problem with the Stealth rules as written, is that they make NO distinction between Stealth in or out of Combat, nearly every other skill does!</p><p></p><p>I, like Xorn, began questioning how it LOOKED like the skill worked in combat upon reading creature and encounter descriptions. "Why is Sniper even an ability!? If the Goblin Sharpshooter can just re-stealth right after attacking from behind cover, why does it matter that he didn't lose stealth in the first place? Just in case he got a really good roll the first time?"</p><p></p><p>I have to say, I agree with Xorn on this. The rules are the rules, but they obviously seem to infer the use of common sense more than the letter of the law in some cases.</p><p></p><p>"The goblin sharpshooter is hidden when the PCs march up into his ambush, from the safety of his sniper nest, he begins taking shots at the PCs tussling with Cutters below. Missing twice, the PCs dont notice him until... Bam, a bolt in the wizards shoulder! 'Up there!' screams the Wizard, as the Goblin runs into the dense foilage, only to re-emerge behind some bushes to try again..."</p><p></p><p>I really dont think the Goblin was meant to just keep ducking down every turn and popping up for the CA.</p><p></p><p>So why all the ambiguity as to how this works in combat exactly? Why no set rules for conditions like "Hidden" or "Unaware"? Because we weren't meant to use it in combat. Don't you think that Wizards would have given stealth the whole "keyword" treatment should it be meant to be a major part of combat?</p></blockquote><p></p>
[QUOTE="AngelBob, post: 4355428, member: 36312"] I have been following both sides, listening to all. And I have come to a conclusion. The problem with the Stealth rules as written, is that they make NO distinction between Stealth in or out of Combat, nearly every other skill does! I, like Xorn, began questioning how it LOOKED like the skill worked in combat upon reading creature and encounter descriptions. "Why is Sniper even an ability!? If the Goblin Sharpshooter can just re-stealth right after attacking from behind cover, why does it matter that he didn't lose stealth in the first place? Just in case he got a really good roll the first time?" I have to say, I agree with Xorn on this. The rules are the rules, but they obviously seem to infer the use of common sense more than the letter of the law in some cases. "The goblin sharpshooter is hidden when the PCs march up into his ambush, from the safety of his sniper nest, he begins taking shots at the PCs tussling with Cutters below. Missing twice, the PCs dont notice him until... Bam, a bolt in the wizards shoulder! 'Up there!' screams the Wizard, as the Goblin runs into the dense foilage, only to re-emerge behind some bushes to try again..." I really dont think the Goblin was meant to just keep ducking down every turn and popping up for the CA. So why all the ambiguity as to how this works in combat exactly? Why no set rules for conditions like "Hidden" or "Unaware"? Because we weren't meant to use it in combat. Don't you think that Wizards would have given stealth the whole "keyword" treatment should it be meant to be a major part of combat? [/QUOTE]
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