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*Pathfinder & Starfinder
Stealth in Combat
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<blockquote data-quote="Xorn" data-source="post: 4355763" data-attributes="member: 61231"><p>Um, gaining total cover is actually really easy. Step around a corner. Bam.</p><p></p><p>What I don't appreciate is being told I'm inventing things. I'm listing page numbers where I've read every single thing I'm interpreting. Disagree if you like, that's where discussion happens, but quit telling me that what I'm quoting isn't printed. It's right there in black and white.</p><p></p><p>I keep trying to break it down to it's simplest form, because the bottom line is--every single application of Stealth I'm seeing in printed materials is simple--nothing complicated. No need for a flowchart, or six dice rolls per person making ranged attacks from cover/concealment.</p><p></p><p>My final interpretation (restated in the simplest form) is:</p><p>Stealth grants combat advantage in combat by preventing awareness.</p><p>Total Concealment grants combat advantage in combat by preventing visibility (as does Superior Cover).</p><p></p><p>I've pointed out repeatedly that the only time any published material mentions gaining combat advantage through stealth in combat requires Total Concealment or Superior Cover. No one wants to address that talking point (that disagrees with it), and that's fine, but that's <em>why</em> I'm more convinced by my interpretation than anything else I'm seeing.</p><p></p><p>Seriously. Read Heathen. Read Keep on the Shadowfell. Read the Monster Manual. Read "Combat Advantage". To determine if a target is unaware you are directed to read Stealth. To determine if a target can see you at all you are directed to Concealment.</p><p></p><p>And by the way, let your rogues Stealth every round from range with no roll most of the time (check the average passive perception he has to beat). Since neither one of us can prove we're right unequivocally, we're both using "house interpetations", thanks.</p></blockquote><p></p>
[QUOTE="Xorn, post: 4355763, member: 61231"] Um, gaining total cover is actually really easy. Step around a corner. Bam. What I don't appreciate is being told I'm inventing things. I'm listing page numbers where I've read every single thing I'm interpreting. Disagree if you like, that's where discussion happens, but quit telling me that what I'm quoting isn't printed. It's right there in black and white. I keep trying to break it down to it's simplest form, because the bottom line is--every single application of Stealth I'm seeing in printed materials is simple--nothing complicated. No need for a flowchart, or six dice rolls per person making ranged attacks from cover/concealment. My final interpretation (restated in the simplest form) is: Stealth grants combat advantage in combat by preventing awareness. Total Concealment grants combat advantage in combat by preventing visibility (as does Superior Cover). I've pointed out repeatedly that the only time any published material mentions gaining combat advantage through stealth in combat requires Total Concealment or Superior Cover. No one wants to address that talking point (that disagrees with it), and that's fine, but that's [I]why[/I] I'm more convinced by my interpretation than anything else I'm seeing. Seriously. Read Heathen. Read Keep on the Shadowfell. Read the Monster Manual. Read "Combat Advantage". To determine if a target is unaware you are directed to read Stealth. To determine if a target can see you at all you are directed to Concealment. And by the way, let your rogues Stealth every round from range with no roll most of the time (check the average passive perception he has to beat). Since neither one of us can prove we're right unequivocally, we're both using "house interpetations", thanks. [/QUOTE]
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