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*Pathfinder & Starfinder
Stealth in Combat
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<blockquote data-quote="Tonester" data-source="post: 4357112" data-attributes="member: 71788"><p>Still?</p><p></p><p>Xorn:</p><p>Pg. 188: "Success: You avoid notice, <strong>unheard and hidden from view.</strong>"</p><p></p><p>Emphasis mine. Why do you always use the "avoid notice" and then conveniently leave the rest off?</p><p></p><p>The idea of stealth is NOT this complicated, man. In order to create a Stealth Check, you need Cover or Concealment. Once stealthed, a player is unnoticed, unheard, and unseen (i.e. the definition of stealth). Period.</p><p></p><p>Rogues are meant to have Combat Advantage quite frequently. Rangers and Warlocks quite a bit as well. I.E. Strikers. Many of the rules, mechanics, balance, etc is centered around this philosophy. Why do people insist on making it harder than it is to accept this?</p><p></p><p>*edit*</p><p>Just read some of your other posts. Let me try to explain it this way:</p><p></p><p>Once a player has:</p><p>A) Distracted an enemy</p><p>or</p><p>B) Has concealment against an enemy</p><p>or</p><p>C) Has cover against an enemy</p><p></p><p>THEN that player is NOT in plain site of the enemy. Being a stealthy character, this is all the opening they need in order to do SOMETHING (who cares what... that is fluff) that makes the enemy completely unaware of the character.... unnoticed, unheard, and unseen.</p><p></p><p>There is low light (concealment). A monster can kind of make out the silhouette of a player. The player makes a stealth check and all of a sudden, the monster no longer sees the silhouette.... not sure if they ever saw them to begin with or not... not sure if it was their imagination or not... not sure if it was shadows, torch flickers or what. Who cares? Its a mechanic.</p><p></p><p>A player is ducked behind a low wall (cover). They make a stealth check.... maybe they leave a cap resting on the wall which makes the monster think they are still there while their stealth check movement allows them to scurry off to another wall. Since this new wall also provides cover, they are still stealthed at the beginning of their next turn. Again... a mechanic... who cares? That monster no longer knows where the player is... unnoticed, unheard, and unseen.</p><p></p><p>A player is engaging a monster in combat (plain sight). The player performs a Distract/Bluff check..... the player gets a scared look on its face and looks up like a dragon is approaching the enemy from the rear. The enemy turns around and as doing so, the player performs a stealth check and scurries off. The monster turns around and doesn't see, hear, or know where the player is any longer.... unnoticed, unheard, AND unseen. If the player doesn't scurry off to a place which has cover or concealment, then they will be UNSTEALTHED at the beginning of their turn.</p><p></p><p>It is all 3. Unnoticed. Unheard. Unseen. It doesn't matter if they noticed them before or not. When a stealth checks passes, they no longer notice them. They no longer see them. They no longer hear them. Why is this so hard to grasp? It is a mechanic.</p><p></p><p>Don't try to fight the system so much man <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Its just a mechanic. I agree that WoTC could clarify a couple of things (like the difference between hiding, moving, etc). But just remember that it is supposed to happen pretty frequently.</p><p></p><p>In fact, the only stealth house rule I like actually HELPS stealth classes. Having a penalty for moving more than 2 squares is dumb, imo, when you are a class that can WALK 7 or 8 squares. Moving more than half your walk speed (rounded down) incurs the stealth penalty. If you have 6 or 7 speed, you can move 3 stealthed without penalty.</p></blockquote><p></p>
[QUOTE="Tonester, post: 4357112, member: 71788"] Still? Xorn: Pg. 188: "Success: You avoid notice, [B]unheard and hidden from view.[/B]" Emphasis mine. Why do you always use the "avoid notice" and then conveniently leave the rest off? The idea of stealth is NOT this complicated, man. In order to create a Stealth Check, you need Cover or Concealment. Once stealthed, a player is unnoticed, unheard, and unseen (i.e. the definition of stealth). Period. Rogues are meant to have Combat Advantage quite frequently. Rangers and Warlocks quite a bit as well. I.E. Strikers. Many of the rules, mechanics, balance, etc is centered around this philosophy. Why do people insist on making it harder than it is to accept this? *edit* Just read some of your other posts. Let me try to explain it this way: Once a player has: A) Distracted an enemy or B) Has concealment against an enemy or C) Has cover against an enemy THEN that player is NOT in plain site of the enemy. Being a stealthy character, this is all the opening they need in order to do SOMETHING (who cares what... that is fluff) that makes the enemy completely unaware of the character.... unnoticed, unheard, and unseen. There is low light (concealment). A monster can kind of make out the silhouette of a player. The player makes a stealth check and all of a sudden, the monster no longer sees the silhouette.... not sure if they ever saw them to begin with or not... not sure if it was their imagination or not... not sure if it was shadows, torch flickers or what. Who cares? Its a mechanic. A player is ducked behind a low wall (cover). They make a stealth check.... maybe they leave a cap resting on the wall which makes the monster think they are still there while their stealth check movement allows them to scurry off to another wall. Since this new wall also provides cover, they are still stealthed at the beginning of their next turn. Again... a mechanic... who cares? That monster no longer knows where the player is... unnoticed, unheard, and unseen. A player is engaging a monster in combat (plain sight). The player performs a Distract/Bluff check..... the player gets a scared look on its face and looks up like a dragon is approaching the enemy from the rear. The enemy turns around and as doing so, the player performs a stealth check and scurries off. The monster turns around and doesn't see, hear, or know where the player is any longer.... unnoticed, unheard, AND unseen. If the player doesn't scurry off to a place which has cover or concealment, then they will be UNSTEALTHED at the beginning of their turn. It is all 3. Unnoticed. Unheard. Unseen. It doesn't matter if they noticed them before or not. When a stealth checks passes, they no longer notice them. They no longer see them. They no longer hear them. Why is this so hard to grasp? It is a mechanic. Don't try to fight the system so much man :) Its just a mechanic. I agree that WoTC could clarify a couple of things (like the difference between hiding, moving, etc). But just remember that it is supposed to happen pretty frequently. In fact, the only stealth house rule I like actually HELPS stealth classes. Having a penalty for moving more than 2 squares is dumb, imo, when you are a class that can WALK 7 or 8 squares. Moving more than half your walk speed (rounded down) incurs the stealth penalty. If you have 6 or 7 speed, you can move 3 stealthed without penalty. [/QUOTE]
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