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General Tabletop Discussion
*Pathfinder & Starfinder
Stealth in Combat
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<blockquote data-quote="Tonester" data-source="post: 4358636" data-attributes="member: 71788"><p>My warlock's level 1 feat was Train Skill: Stealth.</p><p></p><p></p><p></p><p>Once you successfully stealth, no observers can tell where you are. On their turn, they can spend a minor action to try and check/guess where you are, but any attacks will be -5 for total concealment and maybe -2 for cover (if applicable) depending on their opposed check during their turn.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p>I just wanted to re-iterate one thing about 4e and Stealth and Combat Advantage. This is not 3x. Stealth in 4e is not the same thing. 1 round of combat is 4-6 seconds. In those 4-6 seconds, there is TONS of stuff going on. Stealth is just as much about disappearing behind a rock stealthily as it is about popping up from behind that rock stealthily and hitting you while you weren't looking.... either because they were quick and gave no warning or because when they disappeared behind the rock, you actually thought they scurried off somewhere else. Stealth in 4e is NOT about "Hi.... I'm going to sneak up behind the leader before combat actually starts and attempt to assassinate him for 4 pts of damage.... that doesn't kill him.... and then wait for my teammates to spend 2 turns to get to him and flank him so I can do it again... but until then, I'll let the leader kick my ass some more. Do we have a cleric? Oh yeah, they can't heal from range. *sad face*"</p></blockquote><p></p>
[QUOTE="Tonester, post: 4358636, member: 71788"] My warlock's level 1 feat was Train Skill: Stealth. Once you successfully stealth, no observers can tell where you are. On their turn, they can spend a minor action to try and check/guess where you are, but any attacks will be -5 for total concealment and maybe -2 for cover (if applicable) depending on their opposed check during their turn. Agreed. I just wanted to re-iterate one thing about 4e and Stealth and Combat Advantage. This is not 3x. Stealth in 4e is not the same thing. 1 round of combat is 4-6 seconds. In those 4-6 seconds, there is TONS of stuff going on. Stealth is just as much about disappearing behind a rock stealthily as it is about popping up from behind that rock stealthily and hitting you while you weren't looking.... either because they were quick and gave no warning or because when they disappeared behind the rock, you actually thought they scurried off somewhere else. Stealth in 4e is NOT about "Hi.... I'm going to sneak up behind the leader before combat actually starts and attempt to assassinate him for 4 pts of damage.... that doesn't kill him.... and then wait for my teammates to spend 2 turns to get to him and flank him so I can do it again... but until then, I'll let the leader kick my ass some more. Do we have a cleric? Oh yeah, they can't heal from range. *sad face*" [/QUOTE]
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