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*Pathfinder & Starfinder
Stealth Rules Request
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<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4435584" data-attributes="member: 65684"><p>My group is playing using the literal reading of Fleeting Ghost, which allows the Rogue to make a Stealth check via the power, which in practical terms allows him to make checks in sqares granting cover/concealment. This has unbroken the Rogue, at least well enough to make using Stealth viable for something other than corner hugging. Customer Service has ruled against and in favor of this, as well as saying they don't know, so pending future errata, it is a viable solution, and allowable by RAW.</p><p></p><p></p><p></p><p></p><p>From the playtest posts and developer comments from Mike Mearls, the rogue was and is being played and tested extensively (with Mearls playing a rogue himself in a game running now). The original rule worked functionally for the groups I was in, but it did need some refinement to smooth things out. The new rule was pretty awful to play a rogue under from the time the compendium release came out (which we started using immediately) until I could pick up Fleeting Ghost and use cover/concealment to gain Stealth again.</p><p></p><p>Note that like you, the Rogue is my favorite class in 4e. But I also DM (though my game is on hold pending all this getting cleaned up), and I liked that strikers were mobile, and able to move around the battlefield via Stealth and avoid being targeted while still being able to attack. It helped make two of the high-level concepts of 4e, using the whole map and having more movement, actually work. Without being able to use Stealth to avoid being targeted while moving and attacking, the most enjoyable feature of 4e to me is removed from the game.</p><p></p><p></p><p></p><p>I think the template has already been set for getting a response (or a change to the rules). Create multiple threads on multiple message boards (being sure to include some misinformation to generate confusion) and flood customer service with questions. Use different mail accounts and vary your question slightly to get the answers you want from customer service (or go for the uber-win and try to get responses that you can twist into a corner case or that conflict with another response). It appears the game is now being designed by whoever gripes the most on the internet.</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4435584, member: 65684"] My group is playing using the literal reading of Fleeting Ghost, which allows the Rogue to make a Stealth check via the power, which in practical terms allows him to make checks in sqares granting cover/concealment. This has unbroken the Rogue, at least well enough to make using Stealth viable for something other than corner hugging. Customer Service has ruled against and in favor of this, as well as saying they don't know, so pending future errata, it is a viable solution, and allowable by RAW. From the playtest posts and developer comments from Mike Mearls, the rogue was and is being played and tested extensively (with Mearls playing a rogue himself in a game running now). The original rule worked functionally for the groups I was in, but it did need some refinement to smooth things out. The new rule was pretty awful to play a rogue under from the time the compendium release came out (which we started using immediately) until I could pick up Fleeting Ghost and use cover/concealment to gain Stealth again. Note that like you, the Rogue is my favorite class in 4e. But I also DM (though my game is on hold pending all this getting cleaned up), and I liked that strikers were mobile, and able to move around the battlefield via Stealth and avoid being targeted while still being able to attack. It helped make two of the high-level concepts of 4e, using the whole map and having more movement, actually work. Without being able to use Stealth to avoid being targeted while moving and attacking, the most enjoyable feature of 4e to me is removed from the game. I think the template has already been set for getting a response (or a change to the rules). Create multiple threads on multiple message boards (being sure to include some misinformation to generate confusion) and flood customer service with questions. Use different mail accounts and vary your question slightly to get the answers you want from customer service (or go for the uber-win and try to get responses that you can twist into a corner case or that conflict with another response). It appears the game is now being designed by whoever gripes the most on the internet. [/QUOTE]
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