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Stealth - the low down
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<blockquote data-quote="clearstream" data-source="post: 4360696" data-attributes="member: 71699"><p>Based on best available evidence (WotC_Mearls, CSR, RAW) here's how you can run Stealth.</p><p> </p><p><strong>1.</strong> Stealth does not upgrade Cover to Superior Cover, or Concealment to Total Concealment. Stealth does not connect with Targeting What You Can't See.</p><p> </p><p><em>Ruling supported by CSR</em></p><p> </p><p><strong>2.</strong> If you have Cover or Concealment from <u>any</u> source you can use Stealth <u>provided</u> your DM deems the given situation appropriate. Your DM will tell you if you can make a check. A power such as Fleeting Ghost or a skill such as Bluff that explicitly grants you a Stealth check should nearly always qualify as 'appropriate'.</p><p> </p><p><em>Ruling supported by CSR.</em></p><p> </p><p><strong>3.</strong> To gain CA on an attack using Stealth, you have to be <u>already hidden</u> by using some other action before making that attack. When you attack from hiding, your hidden condition does not end until after completing the entirety of that attack action.</p><p> </p><p><em>Ruling supported by WotC_Mearls.</em></p><p> </p><p><strong>4.</strong> Make Stealth checks against passive Perception. <u>Alert</u> enemies can use minor actions to make further Perception checks, but do not lose the benefit of their passive result by doing so. You have to beat the better of their active roll or their passive Perception.</p><p> </p><p><em>Ruling supported by CSR.</em></p><p> </p><p><strong>5.</strong> Once any enemy notices you, either by beating your Stealth with their Perception, or by reaching a viewpoint that has no lines of sight blocked by obstacles or allies (of yours) and is not obscured, that enemy can share information. If they do, you are no longer hidden against anyone capable of understanding that information. <strong>Example</strong>: <em>Wolves hunting in a pack share information about hidden prey.</em> <strong>Example</strong>: <em>If one of four hobgoblins spots a hidden PC, that guy can tell his allies where the PC is hiding.</em></p><p> </p><p><em>Ruling supported by WotC_Mearls and CSR.</em></p><p> </p><p><strong>6. </strong>In an encounter, it uses a minor action to make an active Perception check when searching for a hidden enemy.</p><p> </p><p><em>Ruling supported by WotC_Mearls.</em></p><p> </p><p> </p><p><strong>Player</strong>: <em>I walk quietly into the candle-lit room. Anyone there got better than normal vision?</em></p><p><strong>DM</strong>: <em>Nope.</em></p><p><strong>Player</strong>: <em>Alright. I try for a Stealth check.</em></p><p><strong>DM</strong>: <em>There are four guys in this room. They all saw you come in the door. You do have Concealment, but I'm disallowing the check.</em></p><p> </p><p> </p><p><strong>Player</strong>: <em>I Fleeting Ghost into the candle-lit room. Anyone there got better than normal vision?</em></p><p><strong>DM</strong>: <em>Nope.</em></p><p><strong>Player</strong>: <em>Alright. I try for a Stealth check.</em></p><p><strong>DM</strong>: <em>There are four guys in this room, but since you used a Rogue power that explicitly grants a Stealth check, I'm going to allow it.</em></p><p> </p><p> </p><p><strong>Player</strong>: <em>I charge into the candle-lit room and attack guy one. They're surprised right?</em></p><p><strong>DM</strong>: <em>Yup. You get CA.</em></p><p><strong><em>First Non-Surprise Round</em></strong></p><p><strong>Player</strong>: <em>Now I want to move 3-squares to that corner behind them using Ethereal Stride. That activates Shadow Walk, right? Can I try for a Stealth check?</em></p><p><strong>DM</strong>: <em>There are four alert guys in this room, but you've teleported directly behind them. They're confused. Go-ahead and make that check. You're at -5 for moving more than 2-squares this turn. They'll use their passive Perception now, and then make active checks on their turns.</em></p><p> </p><p>Remember, there are 13 ways other than hiding or concealment to get CA, and a bunch of powers that explicitly provide it. Challenge your Rogues to be cunning. They'll love you for it.</p><p> </p><p>-vk</p></blockquote><p></p>
[QUOTE="clearstream, post: 4360696, member: 71699"] Based on best available evidence (WotC_Mearls, CSR, RAW) here's how you can run Stealth. [B]1.[/B] Stealth does not upgrade Cover to Superior Cover, or Concealment to Total Concealment. Stealth does not connect with Targeting What You Can't See. [I]Ruling supported by CSR[/I] [B]2.[/B] If you have Cover or Concealment from [U]any[/U] source you can use Stealth [U]provided[/U] your DM deems the given situation appropriate. Your DM will tell you if you can make a check. A power such as Fleeting Ghost or a skill such as Bluff that explicitly grants you a Stealth check should nearly always qualify as 'appropriate'. [I]Ruling supported by CSR.[/I] [B]3.[/B] To gain CA on an attack using Stealth, you have to be [U]already hidden[/U] by using some other action before making that attack. When you attack from hiding, your hidden condition does not end until after completing the entirety of that attack action. [I]Ruling supported by WotC_Mearls.[/I] [B]4.[/B] Make Stealth checks against passive Perception. [U]Alert[/U] enemies can use minor actions to make further Perception checks, but do not lose the benefit of their passive result by doing so. You have to beat the better of their active roll or their passive Perception. [I]Ruling supported by CSR.[/I] [B]5.[/B] Once any enemy notices you, either by beating your Stealth with their Perception, or by reaching a viewpoint that has no lines of sight blocked by obstacles or allies (of yours) and is not obscured, that enemy can share information. If they do, you are no longer hidden against anyone capable of understanding that information. [B]Example[/B]: [I]Wolves hunting in a pack share information about hidden prey.[/I] [B]Example[/B]: [I]If one of four hobgoblins spots a hidden PC, that guy can tell his allies where the PC is hiding.[/I] [I]Ruling supported by WotC_Mearls and CSR.[/I] [B]6. [/B]In an encounter, it uses a minor action to make an active Perception check when searching for a hidden enemy. [I]Ruling supported by WotC_Mearls.[/I] [B]Player[/B]: [I]I walk quietly into the candle-lit room. Anyone there got better than normal vision?[/I] [B]DM[/B]: [I]Nope.[/I] [B]Player[/B]: [I]Alright. I try for a Stealth check.[/I] [B]DM[/B]: [I]There are four guys in this room. They all saw you come in the door. You do have Concealment, but I'm disallowing the check.[/I] [B]Player[/B]: [I]I Fleeting Ghost into the candle-lit room. Anyone there got better than normal vision?[/I] [B]DM[/B]: [I]Nope.[/I] [B]Player[/B]: [I]Alright. I try for a Stealth check.[/I] [B]DM[/B]: [I]There are four guys in this room, but since you used a Rogue power that explicitly grants a Stealth check, I'm going to allow it.[/I] [B]Player[/B]: [I]I charge into the candle-lit room and attack guy one. They're surprised right?[/I] [B]DM[/B]: [I]Yup. You get CA.[/I] [B][I]First Non-Surprise Round[/I][/B] [B]Player[/B]: [I]Now I want to move 3-squares to that corner behind them using Ethereal Stride. That activates Shadow Walk, right? Can I try for a Stealth check?[/I] [B]DM[/B]: [I]There are four alert guys in this room, but you've teleported directly behind them. They're confused. Go-ahead and make that check. You're at -5 for moving more than 2-squares this turn. They'll use their passive Perception now, and then make active checks on their turns.[/I] Remember, there are 13 ways other than hiding or concealment to get CA, and a bunch of powers that explicitly provide it. Challenge your Rogues to be cunning. They'll love you for it. -vk [/QUOTE]
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