Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth - the low down
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Blake" data-source="post: 4362561" data-attributes="member: 57267"><p>Good post.</p><p> </p><p>My only quibble is that allowing active perception rolls should be more flexible than requiring a foe to use a minor action in their round.</p><p> </p><p>One, that burns an action. Clever groups will use this as a tactic. "Oh, look, we're fighting dwarves. They can use a minor action to take a second wind. Let's screw them up by making them use their minor actions to find our rogue so they can't use them for second winds."</p><p> </p><p>Two, it's very easy for a rogue to get a high enough Stealth skill that he can always beat the passive perceptions of everything he ever fights. </p><p>Rogue: Oh, look, it's a room full of kobolds. I use Stealth and rolled a 3.</p><p>DM: You hid from all 15 kobolds. None of them can hope to see you.</p><p>Rogue: Yeah, I know. Funny how none of them ever gets lucky. Ever. I'm just too good! I roxxorz!</p><p> </p><p>Seems to me that some enemies, sometimes, value their lives enough that they will be extra alert, even when it's not their turn. If they already know their foe is nearby (they've seen him, heard him, whatever) and they have any reason to think he is sneaking around, then it seems to me they are too alert to rely on only passive perception.</p><p> </p><p>The players won't like it at all when a stealthy assassin keeps whacking them from stealth because he consistently rolls higher than their passive perception. I can see the complaints now. "What?! I get NO chance to see this guy? I know he's nearby, I'm actively searching for him, but when it's his round I get no chance to roll to try to beat his stealth? None?!"</p><p> </p><p>This sounds to me like it has some room for judgment calls and houseruling.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4362561, member: 57267"] Good post. My only quibble is that allowing active perception rolls should be more flexible than requiring a foe to use a minor action in their round. One, that burns an action. Clever groups will use this as a tactic. "Oh, look, we're fighting dwarves. They can use a minor action to take a second wind. Let's screw them up by making them use their minor actions to find our rogue so they can't use them for second winds." Two, it's very easy for a rogue to get a high enough Stealth skill that he can always beat the passive perceptions of everything he ever fights. Rogue: Oh, look, it's a room full of kobolds. I use Stealth and rolled a 3. DM: You hid from all 15 kobolds. None of them can hope to see you. Rogue: Yeah, I know. Funny how none of them ever gets lucky. Ever. I'm just too good! I roxxorz! Seems to me that some enemies, sometimes, value their lives enough that they will be extra alert, even when it's not their turn. If they already know their foe is nearby (they've seen him, heard him, whatever) and they have any reason to think he is sneaking around, then it seems to me they are too alert to rely on only passive perception. The players won't like it at all when a stealthy assassin keeps whacking them from stealth because he consistently rolls higher than their passive perception. I can see the complaints now. "What?! I get NO chance to see this guy? I know he's nearby, I'm actively searching for him, but when it's his round I get no chance to roll to try to beat his stealth? None?!" This sounds to me like it has some room for judgment calls and houseruling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stealth - the low down
Top