DireWereTeddy
First Post
Alright, so I'm about to start a playtest campaign. One of the players (new to tabletop RPGs) tossed out the idea of a steampunk campaign, and the other players latched on. Now, I'm all for it, but I thought why keep all the fun to myself?
What I'm thinking I'm going to do is go through the O.L.D. and N.E.W. books and pull everything that would work into a single compiled list. Pick skills that would fit into the setting, use some of the N.E.W. equipment refluffed for the more advanced steampunk tech. Or write up my own if needed. The starship rules may even work for creating airships, with some tweaking...
So, crowdsourcing time! Does anyone have thoughts on what skills, equipment, or careers/traditions should be kept and which should be tossed? Anyone have thoughts on changes (major or minor) to existing material to better fit? I'm going to play around with some stuff this weekend, but wanted to post now so that by the time I have some ideas, there might be some more things that I hadn't thought of yet.
What I'm thinking I'm going to do is go through the O.L.D. and N.E.W. books and pull everything that would work into a single compiled list. Pick skills that would fit into the setting, use some of the N.E.W. equipment refluffed for the more advanced steampunk tech. Or write up my own if needed. The starship rules may even work for creating airships, with some tweaking...
So, crowdsourcing time! Does anyone have thoughts on what skills, equipment, or careers/traditions should be kept and which should be tossed? Anyone have thoughts on changes (major or minor) to existing material to better fit? I'm going to play around with some stuff this weekend, but wanted to post now so that by the time I have some ideas, there might be some more things that I hadn't thought of yet.