John Q. Mayhem
Explorer
Thanks for the help. I really like those Privateer rules. Bloody awesome! Of course, the primary advantage of the genre: bards with steam-powered electric guitars. 

You're exactly describing the Freeport rules I linked above!BigFreekinGoblinoid said:I think a minimum of 2 rounds to reload is appropriate, otherwise no matter what the cost of obtaining them, firearms would dominate the campaign. Multiple shot weapons should be VERY rare.
Reloading should provoke AoO's.
I picture fighters shooting to begin a comabat, then pulling a sword for melee for instance.
Fumble rules ( misfires ) should alse be incorporated
John Q. Mayhem said:Aight, I'm thinking of starting a steampunk campaign, and I need a bit of help. If anyone here has played in/run one, can you just give me a few tips? My main problem is with the DMG's renaissance firearms. I'm thinking that they are severely underpowered, but I don't know how to fix 'em without making them ridiculous. Assistance?