Steampunk Gaming Materials

TarionzCousin

Second Most Angelic Devil Ever
What are some steampunk materials for RPG's?

Specifically, I'm looking to find a general steampunk gamebook or three to assist me in making Eberron less traditional. Fantastic contraptions and everyday mundanities are both welcomed.

Crunch is not necessary, although it won't be shunned either. B-)

Edit: websites welcomed too.
 

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For game books, I might look at Space: 1889 and Deadlands for some inspiration. However, not too many games really seem to work in the steampunk niche.

So, you might want to look instead at the fiction. The scientific romances of Verne, Wells, and Twain form much of the basis for modern steampunk.

The Difference Engine, by Bruce Sterling and William Gibson is one source. If you'd prefer it to be more steampunk mixed with alchemy, look to the "Age of Unreason" series by Gregory Keyes.

I would also direct you to Girl Genius, by Phil and Kaja Foglio.
 

I'm sure there's a steampunk supplement for Gurps somewhere back down the line. SJG's stuff is usually good for cross-game reference.
 




Excellent sources.

Steampunk Magazine is a great source too.

And, the reading list for Forgotten Futures is often available from the Guttenburg Project.

There's also been some excellent anthologies of steampunk short fiction lately. Analytical Engines is fun to read.
 

I basically endorse every post above me in this thread- those are all excellent sources.

All I have to add to that is:

Etherscope

Etherscope RPG

For Faerie, Queen and Country
(Amazing Engine)

AM2: For Faerie, Queen and Country - RPGnet RPG Game Index

Northern Crown (and if you get it, check out the closely-related product, Nyambe)- its set a little earlier, but could serve as the basis for some fun stuff.

[ame=http://www.amazon.com/Northern-Crown-New-World-Adventures/dp/1589780779/ref=sr_1_1?ie=UTF8&qid=1251791986&sr=1-1]Amazon.com: Northern Crown: New World Adventures (9781589780774): Douglas Anderson: Books[/ame]
 

Okay, I definately have to second Castle Falkenstein. Specifically, the books: The Notebooks of Leonardo DaVinci and Steam Age.

I've also heard that SJG has done a GURPS version of the old Falkenstein core rules...which would probably be quite good considering the original ruleset was kinda clunky and geared toward people who aren't really concerned about rules.
 

Thanks, all. I will look into these.

I own Castle Falkenstein and used to play it. However, the book is hidden somewhere in storage. :erm:
 

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