Peregrine's Nest: Before Their Time

Not every game gets the supplements or line it deserves.

Not every game gets the supplements or line it deserves. It is sadly not that rare for a great game to fall victim to the loss of a company, creatives falling out or simply bad luck. While there are plenty of games you would like more supplements for, and every corebook should let you play the game for years, some lines end feeling incomplete, or with important mysteries yet to be revealed. So, looking through some of my archives, this is list of some of my favourites that I wish had more development. Rather than suggest you stay away from them, I’d actually recommend taking a look at them, but in the same way I’d recommend watching Firefly and bracing yourself for the lack of a second series. There are undoubtedly many I’ve missed, add them in the comments!

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Nobilis (Jenna Moran)

Technically, the Nobilis scorebook (in any of its 3 versions) delivers a complete world. But this game of gods and reality conflict is so rich it leaves me wanting more detail. How are the nobles organised? What sort of courts might they gather in and how are they organised? How do you meet other nobles? There was a live action supplement and a general supplement called ‘Unlikely Flowerings’ but this is always a game that feels there is much more yet to unveil. However, Moran did slip a secret supplement under the radar in the form of another game, Glitch.

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Red Dwarf (Deep 7)

The corebook for Red Dwarf is pretty complete. But as with many comedy games what it really needed was more adventures to help you get to grips with the setting. It is a great example of how to do this type of setting and well worth checking out if you are a fan. Comedy settings are very hard to do as usually the book needs to be funny. While this one is fun to read it lets the setting do the work, helping your group create the same ludicrous situations from the series and to see where it goes. But while the general overview is great, more adventures to show the way would be really useful.

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Immortal (Precedence Entertainment)

This game has appeared and disappeared a few times, but not got very far beyond it’s corebook each time. The idea of your character having existed since the beginning of everything, but forgotten their past lives to stay sane is a great concept. But more detail on what your characters can do and the various tribes would have been very welcome. More detail on using past lives and creating a character’s secret history would also be very helpful. However, a note on the current website from 2023 says more is coming soon, so maybe there is hope for this one again.

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Deliria (Laughing Pan)

This game made a big noise when it arrived, with a large and glossy rulebook. But its narrative rules were a little arcane in points, as was what the player characters were meant to actually do. But the setting, built on faerie and folklore, was intriguing and enticing, and as such begged for more supplements and expansion. There were two (Goblin Markets and Everyday Heroes) which are well worth a look. But sadly it seems creative differences on the team ensured it came to a halt before its time.

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First Contact: X-Corps (AKA Games)

This excellent alien invasion game fell prey to the problems of translating and connecting between different companies (the original Spanish and the French/English translators). This game wasn’t just about fighting aliens, as after an initial attack the alien invaders bed in and begin other nefarious plots. With the initial threat past, the Earth defence forces fall to internal bickering in a way that is sadly too believable. What made this game especially interesting was that you could play as civilians or soldiers, giving you two games in one. There were a couple of supplements, but only one made it into French and English from the Spanish. So the promised plot and timeline of what promised to be an intriguing campaign sadly ground to a halt. But, the core rulebook does explain what the aliens are up to, so at least the GM isn’t left in the dark.

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Hercules and Xena (West End Games)

As a fan of the show I quickly picked up this initial boxed set, but that was all that appeared for the line. It was a great, simple and fun fantasy game, but really needed more to make it stand apart from other fantasy games. I’m not sure if its sales weren’t good, or West End games didn’t have the money to keep the licence, but it was a great shame this never saw any supplements.

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Battlestar Galactica (Margaret Weis Productions)

One of the last of the Cortex system games from MWP, Battlestar had a great start with a corebook and a Quickstart dealing with the attack on the colonies. But we sadly never saw anymore, despite the wealth of potential material that could have followed it. I would have loved a Colony sourcebook, Cylon sourcebook and a campaign at least. MWP shifted to Cortex + and produced a new Firefly game later on, but never picked up the Battlestar game again.

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Dragon Brigade (Margaret Weis Productions)

I’m not sure if this one counts as it never really had a corebook as much as a ‘big quickstart’. Dragon Brigade was based on a new trilogy of books from Margaret Weis and Bob Krames. It had a great mix of politics, steampunk, adventurers and spies, as well as dragons. But it never got a full release, which is a shame as there was plenty of potential in this strange game world in the sky.

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Dresden Files (Evil Hat)

Here I’m just being greedy. Evil Hat created a rulebook, setting book and supplement for Jim Butcher’s addictive Dresden novel series. But with so many more books created since the game, and a world that peeled back layers like a vast onion, there is much more that could have been added. This is not to say the current books don’t already cover the setting very well, but there could have been more. It’s not a finished game until I can play Mouse!

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Skyrealms of Jorune (Skyrealms Publishing/Chessex)

This game is almost a victim of its incredible artwork. It is one of the early ‘fantasy with a twist’ games in that the fantasy world is actually set in the far future where a human space colony has fallen apart and devolved. Humanity has evolved into three different species, one of which can still operate the old advanced human tech (if you can find it). The other species were a mix of native creatures and ‘uplifted’ genetic creations by human scientists. The world is very well realised, but the art was incredible, and really granted a window into the world we’d not seen before. Without the art of Miles Teves in further editions, it never quite felt the same. Still, it is a great fantasy world and what there is offers a masterclass in world building.

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Eoris Essence (Visions of Essence)

Finally this beautiful but slightly controversial game deserved more. It had an odd release that made it hard to get hold of, causing a lot of bad feeling from people who couldn’t get an order sent but saw it sold at conventions. The art is excellent and the background to this anime style fantasy world highly evocative. But it never really detailed what life was like on the ground for player characters, being more concerned with its metaplot that never quite made sense. It never saw any supplements to its gorgeous two volume slipcase, which is a great shame as it really needed more detail on the various lands and cultures all these strange creatures with eldritch powers all live in.

YOUR TURN: So, there is my list. What other games only had ‘one season’ and still had great unrealised potential?
 

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Andrew Peregrine

Andrew Peregrine

foolcat

Explorer
Since Talislanta (“still no elves!”) and Chaosium’s Nephilim (there might be good news in a few months/years) have already been named, here’s my take:

Bill Coffin’s Septimus (2009). To my knowledge it’s the last publication ever made under the West End Games label (as WEG54000), but of course the WEG trademark was already owned by Purgatory Publishing at the time. Septimus is based on the Open D6 system, and last time I looked, it was free on DTRPG—as was the Septimus Quickstart (a word or two on that below).

I stumbled upon the book one fine day several years ago, and was immediately inspired by the setting’s premise: a galaxy-spanning, ultra-hightech civilization of humans thousands of years in the future is threatened at the very core of their existence, because their FTL tech is failing progressively for unknown reasons. But luckily, a fringe group of scientists and engineers have found a giant Dyson sphere of unknown origin at the very edge of the galaxy and are—altruistically, for sure—publicly inviting everyone to come live safely and soundly inside along with them. That there is enough room inside for everyone currently alive, and then some, there is no doubt about: the “worldsphere” dubbed Septimus (by whoever) has a radius of one Astronomical Unit, or 150 million kilometers. Give or take. It’s ginormous!

As far as my imagination was kindled by it, after a first, and then several subsequent skimmings, I was left confused: I felt like I wasn’t getting all of it, and I didn’t know why. Only after a long while and approaching it from different angles, it dawned on me: this book is incomplete! And to add insult to injury, its internal organization is a complete mess as well. There are conflicting facts about the same things in different locations, key concepts that are mentioned several times are nowhere defined or explained, and don’t even get me started about the obvious plot holes (which I won’t spoil here)! An additional editorial pass, or three, would surely have had the potential to do wonders. As would have a historical timeline of events, or maps with actual scales on them.

As it is, even the only other publication on the setting, Septimus Quickstart, only manages to add to the confusion, as it seems to describe a very different premise, with only a few names in common.

What a damn shame. Septimus has some really interesting takes on Sci-Fi tropes like transhumanism, there’s a warring factions setup that puts Game of Thrones to shame, and the possibilities for storytelling and adventuring inside that giant, yet confined space are huge. If anyone would take pity and grab it up to give it a thorough rewriting, fill in the gaps, and make it logically consistent, I’d totally and gladly back it on Kickstarter.
 

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Thondor

I run Compose Dream Games RPG Marketplace
There were both too short lived, although Agents is a third party for Modiphius so the writers may be planning more.
Luckily this year or so there is a bonanza of Victorian style RPGs that may ease your pain - Candela Obscura (Darlington), Our Brilliant Ruin (Studio Hermitage), Victoriana (Cubicle 7), Cthulhu by Gaslight (Chaosium) and another one I can't remember the title of for the life of me!

I wanted to suggest that you thinking of Flabbergasted! A Comedic RPG, but that's actually set in the 1920s . . .

Strange what your brain does sometimes.
 

Eyes of Nine

Everything's Fine
Agree Continuum, so sad. Authors are selling core book for $200+ on Amazon, instead of coming out with a new volume.

Tribe 8 - I thought a ton of stuff came out for that one. Maybe I'm confusing it with Torg...
 


Corone

Adventurer
I wanted to suggest that you thinking of Flabbergasted! A Comedic RPG, but that's actually set in the 1920s . . .

Strange what your brain does sometimes.
Both Flabergasted (basically the Tintin rpg) and Agents are Modiphius 3rd party games. So just one place to look. :)
While Flabbergasted has been slow to do more stuff there are some new things since release so I’d be optimistic it’s time isn’t over yet. :)
 

Corone

Adventurer
Checking RPGG, 1e had about 2 dozen; 2e had only the worldbook for use with the Silhouette Core. But that would still be compatible with 1e sourcebooks.
Continuum was both complex and interesting, which might be why it didn’t do so well :)
I think in the UK it suffered by calling the PCs (who travelled the timespan) “spanners”.
To be honest, if you republished it now as the Loki Time Variance Agency rpg it would probably have a renaissance.
 

Talislanta
In Nomine
Nephilim
GURPS (just kidding)
Talislanta? That game's had shelves worth of supplements over its various editions, most of which are easily ported from one to another and almost all of which are available as entirely free legal pdf downloads over here. How much more do you want for one game system?

And as noted, In Nomine wasn't exactly starving for support either, although the differences between the French version and SJG's don't allow easy crossover ports the way Talislanta does.

Cripes, and here I skipped mentioning Nexus the infinite City because it got one supplement and an indie magazine article for support.
 

Eyes of Nine

Everything's Fine
Continuum was both complex and interesting, which might be why it didn’t do so well :)
I think in the UK it suffered by calling the PCs (who travelled the timespan) “spanners”.
To be honest, if you republished it now as the Loki Time Variance Agency rpg it would probably have a renaissance.
I hadn't thought about the UK meaning of "spanner" 🤣 . I guess it would be analogous to calling a PC a "tool" in the US...
 


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