Andrew Peregrine

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Spelljammer: Adventures in Space

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Andrew Peregrine

Andrew Peregrine

DMs Guild Roundup: Spelljammer Edition, Part 1
  • 5
While the talk is all about Dragonlance at the moment, Spelljammer remains an extremely popular setting for the DM’s Guild on Drivethrurpg. So we decided to take a quick look at that was out there...
Adventure Writing Basics: Part 2
  • 5
We previously recommended some writing tips on adventures. Rather than talk about how to create a scenario or how to plot an adventure, I thought I’d focus on common pitfalls in the nuts and bolts...
Adventure Writing Basics: Part 1
  • 22
Writing an adventure is a good way to get into games writing. Most games companies are looking for more pre-written adventures as they are a good way to get people playing. While plenty of GMs...
Halloween Surprises
  • 3
As we’re approaching the season for horror gaming, it’s worth considering some ways to surprise your players with something different but recognisable. It’s always good to revisit the classics...
Review – The Midnight World
  • 1
The Midnight World is a standalone horror game from Gem and Eye RPG Studios. It was successfully funded on Kickstarter in March 2020 and now it’s out in the wild. Put simply, the Midnight World is...
Review – Human, Almost
  • 1
Human… Almost is a new Blades in the Dark variant by our own Egg Embry. Obviously as he’s one of the EN Publishing team we’re a bit biased, but we’d not be doing a review if we didn’t like it. The...
Returning to Gen Con
  • 6
I’ve missed Gen Con, really missed it. I’ve been lucky enough to be a regular attendee for the last few years, and it’s become something of an addiction. I’ve met so many amazing people over the...
All Aboard the Invisible Railroad!
  • 739
What if I told you it was possible to lock your players on a tight railroad, but make them think every decision they made mattered?
Religion in Your Campaign – Festivals and Worship
  • 7
While it’s all very well to talk about Gods and priests, religions are also very much about the ordinary men and women that follow it. How they practice a religion shows how it relates to a...
Religion in Gaming—Types of “Priest”
  • 39
In previous articles I’ve somewhat simplistically used priest as a standard term for a religious leader. It’s not the best option by any means but it’s a functional one at least in terms of...
The Black Hand Review – Playing the Sabbat
  • 2
This Storyteller’s Vault offering comes with a very experienced pedigree. Not only is there a lot of experience on the writing team, but one of them also worked on the official Sabbat book.
Religion in Your Campaign – Priests and Congregations
  • 38
As we mentioned in a previous article, you need not be a priest to follow a religion. So in this article we continue a look at religion in terms of how priests might relate to the religious...
Are Video Games Ruining Your Role-playing?
  • 410
I love RPG video games, but they might be causing some sub-optimal habits in our tabletop role playing. So what’s a GM to do about it?
A Question of Religious Character
  • 41
At the forefront of any discussion of religion in campaigns are the clerics and priests who organise, develop, and spread it. These people are often the PCs.
Defining Religions in Your Campaign
  • 43
Dr. Ninian Smart’s Seven Dimensional model of Religion is an excellent tool for world building and crafting your own religions. This article introduces the seven dimensions and how to use them in...
Making Religion Matter in Fantasy RPGs
  • 431
Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.
Character vs. Campaign
  • 97
You know what can really derail a game? Making a character that conflicts with the guidelines the GM created for the campaign.
Halloween Horror: Building Fear
  • 2
Hopefully you are gearing up for a horror game this festive season. Here’s how I do it.
Halloween Horror: Fear, Not Trauma
  • 2
As we’re coming up to horror game season, it’s worth discussing safety tools.
Game Design Masterclass: Ars Magica
  • 39
While there are many games with interesting and clever rules, there are few that introduce new concepts and ways to play. Ars Magica stands out as offering not one but three RPG innovations that...

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