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Andrew Peregrine

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Strixhaven: Curriculum of Chaos
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Andrew Peregrine

Andrew Peregrine

Halloween Horror: Fear, Not Trauma
  • 2
As we’re coming up to horror game season, it’s worth discussing safety tools.
Game Design Masterclass: Ars Magica
  • 39
While there are many games with interesting and clever rules, there are few that introduce new concepts and ways to play. Ars Magica stands out as offering not one but three RPG innovations that...
Game Design Masterclass: Emberwind
  • 7
Conventions are great places to find gems you might not have seen in the sweeping ocean that is the internet. Emberwind was one of those for me and since picking up a copy a few years ago the line...
Game Design Masterclass – 2D20
  • 17
I work for Modiphius on Dune: Adventures in the Imperium and Star Trek Adventures, so it’s no surprise I’m a fan of their 2D20 system. But its only recently with Dune that I’ve had to take a deep...
It's Your Turn to Play
  • 24
Depending on the game, the GM/DM may have the most responsibility for preparing and running the game. But players have responsibilities too.
What Are You Bad At?
  • 44
Most role-playing characters are heroes, some are even super heroes, so it’s hard to imagine them being bad at anything. If you are working with a system that rewards optimisation (like D&D) it’s...
Taking the Chair
  • 18
In a previous article, I said it was time we all stepped up and tried GMing for a change. However, I do appreciate it isn’t that easy. If you are thinking of running a game but you don’t know...
The Lost Art of Dungeon-Crawling
  • 343
There is a certain type of adventure that in recent years seems to have fallen out of popularity: dungeons.
It's Your Turn to GM
  • 44
Isn’t it about time you stepped up and took on the load sometime to give your usual GM a break? Short answer, yes it is.
Let the Players do the Work
  • 23
Why should the GM be the one to have to come up with all the ideas anyway? They have enough to do. So why not have your players put some effort into shaping the session?
In Praise of Dice
  • 126
I don’t think I need to convince anyone that dice are cool. But for those who feel dice are only useful for looking pretty and making a clattery sound behind a GM’s screen, I disagree.
Are You Burned Out?
  • 51
Running a game can be hard and quite a responsibility. While players sometimes consider participation optional, without a GM there is no game. Given that, the GM has to do at least some prep work...
The Most Dangerous Time of the Year
  • 4
The holiday season is upon us again, and you may be wondering how you can add some holiday spirit to your game. However, at the same time you may not want to give your player characters an easy...
The Horror! of Introducing New Players
  • 22
A couple of years ago at Gen Con I had the scariest experience any GM can ever have. One of the players joined my Doctor Who game saying it was their first time role-playing. This wasn't scary...
Lessons Learned from Virtual Gaming
  • 36
I wasn't completely new to online gaming before Covid-19, but recent events have given me a crash course, as it has for most of us. It's made me change my gaming habits, but also taught me a few...
No Good Choices
  • 64
I'd like to make a case for taking your game to the darkest places you can imagine. Not just with violence or carnage but the sort of horror that makes you question everything. This might sound...
Game Design Masterclass: Going Diceless
  • 65
While they are pretty (oh so pretty) you don’t actually need dice to play a role-playing game. If we don’t mind the Gamemaster fiddling with results to improve the story (when players do it...
Game Design Masterclass: Alien
  • 26
In looking at examples of great game mechanics I don’t often pick a modern system. But I’ve not seen a system as well designed as Alien since Pendragon – and I don’t say that lightly. Free...
Game Design Masterclass: James Bond 007
  • 23
Watching the trailer for the upcoming movie No Time to Die (the 25th Bond film) I realized it was about time to share a bit of love for one of my favorite long out of print games. While...
Design Masterclass: 7th Sea
  • 14
Anyone who knows me will wonder why it took me so long to get round to what is probably my favorite game of all time. However, I'm sad to say that in this example I'm not going to talk about the...

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