Jack Daniel
Legend
After letting my campaign setting stagnate for nearly a year with no players and thus no incentive to do anything with it, I finally found a group and got back into the game. Naturally, once I did so, I found many of my old house-rules somewhat lacking (time does that, I think, to any set of rules), and this combination of circumstances has inspired me to scrap and re-write the whole mess. I'm about a third of the way finished, with all of the house rules, player races, basic classes, prestige classes, skills, feats, weapons, & magic rules hammered out. In fact, all that's left are some crafting rules and all the setting information itself (rather a long way from being finished). Nevertheless, since I'm all but finished with the "crunch" and I have little need for a critique of the "fluff", I thought I'd post the actul rules-set and let folks take a look-see.
The Files
A map of the conitnent of Lethandria, on the planet Færith.
The character sheet!
The Introduction
Chapter I: Chaos Theory, in which the house rules are set forth.
Chapter II: Evolutionary Biology, on the inhabitants of Færith.
Chapter III: Scientific Classification, in which the basic classes are explained.
Chapter IV: Higher Learning, in which prestige classes may be found.
Chapter V: Potential Mechanics, wherein have been collected numerous skills, feats, and weapons.
Chapter VI: Opposing Forces, on magic and technology, both ancient and modern. (Unfinished)
The Files
A map of the conitnent of Lethandria, on the planet Færith.
The character sheet!
The Introduction
Chapter I: Chaos Theory, in which the house rules are set forth.
Chapter II: Evolutionary Biology, on the inhabitants of Færith.
Chapter III: Scientific Classification, in which the basic classes are explained.
Chapter IV: Higher Learning, in which prestige classes may be found.
Chapter V: Potential Mechanics, wherein have been collected numerous skills, feats, and weapons.
Chapter VI: Opposing Forces, on magic and technology, both ancient and modern. (Unfinished)
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