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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Steel Protector feat - clarity and possible errata
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<blockquote data-quote="JerichoPenumbra" data-source="post: 9466644" data-attributes="member: 7037007"><p>Not sure what you're missing either. Or why you used the smallest example of spell slot. If you use a 4th level slot then in your example the damage reduction would be 4, reducing that fire damage to 8, which would then be halved to 4. So an incoming 12 damage was reduced by 8 to only be 4.</p><p></p><p>Can be situational but I think that would depend more on the encounter playstyle of a given group. Upcast Bless only lasts a minute and is concentration, so every time you're hit you have to make a Con save or lose the spell which doesn't exactly sound great for a warrior type given you are among the most likely to be hit. Meanwhile Metal Skin doesn't require concentration and has the potential to last into the next fight unless your group is the type to take a short rest every encounter or something.</p><p></p><p>Herald 4/Full Caster 12/Fighter (not tertiary casting) 4 would yield spells as a 14th level caster which would have 1 7th, 1 6th, and 2 5th level spell slots. Fiddling with the class levels and archetypes can yield up to 16th level casting. While there are other and arguable better options, an hour long buff that reduces almost all damage taken by 7, gives BPS resistance, a useful at will combat maneuver that lets you use your bonus action, and a few other goodies is noting to sneeze at. </p><p></p><p>That's the case for every synergy feat. Almost none of them will ever be worth the capstone of a given class. But when do campaigns ever get that high? Most games patter out at the 10-12 level range and numerous people have crunched the math that it's overall a flaw in system.</p><p></p><p>Was the feat chain built well? Not really. I feel that it needs more of an overhaul than a revision, but if you wanted a minimal change, then probably convert Metal Skin to use a scaling degree of Exertion like say 2-to-1 for spell level. Still uses up a resources, but can then be used multiple times throughout an adventuring day so the player will feel like it's a cool fun choice.</p><p></p><p>My point is that it can work relatively well if built around it, but in my opinion it is not worth actually taking if you're planning on focusing Herald. I would recommend the synergy feats from PMGs Multiclasser's Manual Vol 1 as generally being easier to use without system mastery solitaire.</p></blockquote><p></p>
[QUOTE="JerichoPenumbra, post: 9466644, member: 7037007"] Not sure what you're missing either. Or why you used the smallest example of spell slot. If you use a 4th level slot then in your example the damage reduction would be 4, reducing that fire damage to 8, which would then be halved to 4. So an incoming 12 damage was reduced by 8 to only be 4. Can be situational but I think that would depend more on the encounter playstyle of a given group. Upcast Bless only lasts a minute and is concentration, so every time you're hit you have to make a Con save or lose the spell which doesn't exactly sound great for a warrior type given you are among the most likely to be hit. Meanwhile Metal Skin doesn't require concentration and has the potential to last into the next fight unless your group is the type to take a short rest every encounter or something. Herald 4/Full Caster 12/Fighter (not tertiary casting) 4 would yield spells as a 14th level caster which would have 1 7th, 1 6th, and 2 5th level spell slots. Fiddling with the class levels and archetypes can yield up to 16th level casting. While there are other and arguable better options, an hour long buff that reduces almost all damage taken by 7, gives BPS resistance, a useful at will combat maneuver that lets you use your bonus action, and a few other goodies is noting to sneeze at. That's the case for every synergy feat. Almost none of them will ever be worth the capstone of a given class. But when do campaigns ever get that high? Most games patter out at the 10-12 level range and numerous people have crunched the math that it's overall a flaw in system. Was the feat chain built well? Not really. I feel that it needs more of an overhaul than a revision, but if you wanted a minimal change, then probably convert Metal Skin to use a scaling degree of Exertion like say 2-to-1 for spell level. Still uses up a resources, but can then be used multiple times throughout an adventuring day so the player will feel like it's a cool fun choice. My point is that it can work relatively well if built around it, but in my opinion it is not worth actually taking if you're planning on focusing Herald. I would recommend the synergy feats from PMGs Multiclasser's Manual Vol 1 as generally being easier to use without system mastery solitaire. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Steel Protector feat - clarity and possible errata
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