I don't mind that the monsters aren't given every skill and ability, as long as all the relevant ones are hit and there's some general guidelines provided for those that aren't. For example, if there's a set-piece encounter with an Ogre and he's all statted up for the design-expected brawl, will there be guidelines to handle the Ogre if a party decides to try talking to him or maybe even recruiting him instead of fighting him? If yes, then fine. If no, there's a problem.
What concerns me far more in that article is the statement to the effect that rules will not represent physics of the world. First, what does that mean? Second, to use the example given, if PCs use one set of rules and monsters/opponents use another, where's the consistency? How do you handle converting one to the other e.g. recruiting what was supposed to be an opponent, or having a previous PC turn against the party? And, to what extent does this statement relate to physical physics - you know; gravity, energy, motion - that sort of thing? This is something the rules *should* touch on, even if only to say something like "unless magically altered, use real-world gravity effects where relevant"; even if only to handle things like the old standby of dropping a coin down a well and timing how long it takes to hit bottom, to estimate depth. (never mind the effect of gravity on ranged weapons!)
Lanefan