Man in the Funny Hat
Hero
What do you think Raise Dead and Resurrection are? Okay, they may not be a SAVE game mechanic but they are effectively a RESUME game mechanic and, IMGO, should always be thought of as such.lukelightning said:But I would never dream of actually introducing a "saved game" mechanic. That's just too cheesy, and breaks the idea of the game.
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As for use of an ACTUAL in-game "save point" I don't think it's as horrific an idea as it's being made out to be, probably because I see bringing dead characters back to life on a ROUTINE basis as wholeheartedly embracing such meta-game concepts already. However, since there is no traditional, well-established mechanism for SAVE instead of RESUME it seems jarring even though it is hardly much different.
Were I to use a "save point" in a game - and I actually LIKE the idea because of the unique adventure construction possibilities it opens up - it would almost certainly be a ONE TIME ONLY special event/device built quite specifically into an adventure rather than anything intended for repeated or routine use. Raise Dead/Resurrection already amounts to the video game analogy of "drop in another quarter to continue..." so an established, re-usable "save game" mechanic is very much overkill. Even so, with the RIGHT kind of campaign concept you might convince me otherwise. But that would be difficult to do.
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