D&D 3E/3.5 Steve Mulhern's Character Sheet (3.5)


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I updated his sheets to 3.5, and added quite a bit of new functionality.

I had to rewrite large sections of calculations, but some of the new features really make up for it. I had to remove some of the prestige classes because I did not have the 3.5 versions of them.

Have updated both the Character Sheet and Spell sheet

http://kirran.fewin.com/dnd
 

EPRock said:
I updated his sheets to 3.5, and added quite a bit of new functionality.

I had to rewrite large sections of calculations, but some of the new features really make up for it. I had to remove some of the prestige classes because I did not have the 3.5 versions of them.

Have updated both the Character Sheet and Spell sheet

http://kirran.fewin.com/dnd

Nice, looks...impressive. Has anyone used this?
 



Yeah the calculations for Magic Weapons / Armor are broken, I am working on it

I have updated the Character sheet to 1.63 which has quite a few modifications, I had to remove some of the importing functionality but will add it back again soon, will add stuff so I can import from other formats as well.
 

EPRock said:
Yeah the calculations for Magic Weapons / Armor are broken, I am working on it

I have updated the Character sheet to 1.63 which has quite a few modifications, I had to remove some of the importing functionality but will add it back again soon, will add stuff so I can import from other formats as well.

You've done a man's job, sir. If you have a paypal account, lemme know and I'll send you $20. It's worth it.

Is the import thing meant to pull characters from your versions, Steve's versions, or both?
 

I had it pull from my conversions when I was at 3.5 1.0 version
I have updated it quite a few times, I could probably make it import from his old sheet, and convert characters from 3.0 to 3.5 so that should not be too difficult.

Maybe I can get it to import it from other programs even, like E-tools, or PCgen, I will need to look at their data formats.


It still needs lots of work, and someitmes I get some time to work on it when I am playing DND, or bored at work, but since work has been super busy as of late the updates have been coming slower.
 

It seems like being a barbarian isn't granting an extra 10' of movement. I tested it by making a naked human barb, with all 10 stats and he was at 30'.
 

Sorry about that, I guess I broke it when upgrading to 3.5, you were the first person to notice it, thanks I fixed it so the next revision should have it (1.64) if anyone else can find anything let me know so I can quickly patch it up :)
 

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