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<blockquote data-quote="Tales and Chronicles" data-source="post: 9111704" data-attributes="member: 6871653"><p>Oh, I know:<strong> Beyond the Wall and Other Adventures</strong></p><p></p><p>It's an OSR retroclone, but with a more pastoral feel and its pretty forgiving. The characters are generally created by using playbooks that generates both the characters and the Village/NPCs that surround them. </p><p></p><p>You arent a simple fighter, you are The New Guardsman Recruit. You arent a rogue/fighter, you are the Governor's Rebel Daughter. you are not a mage, your are the Witch's Prentice etc....and you can play a friendly bear or a talking fox!</p><p></p><p>Magic is Cantrips (require a casting roll), Spells (no spell level, 1 spell/level/day), and rituals (costly, 1 hour cast per ritual level).</p><p></p><p>Characters have Fate point to re-roll failed action and I think Dying isnt instant at 0 hp (IIRC).</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 9111704, member: 6871653"] Oh, I know:[B] Beyond the Wall and Other Adventures[/B] It's an OSR retroclone, but with a more pastoral feel and its pretty forgiving. The characters are generally created by using playbooks that generates both the characters and the Village/NPCs that surround them. You arent a simple fighter, you are The New Guardsman Recruit. You arent a rogue/fighter, you are the Governor's Rebel Daughter. you are not a mage, your are the Witch's Prentice etc....and you can play a friendly bear or a talking fox! Magic is Cantrips (require a casting roll), Spells (no spell level, 1 spell/level/day), and rituals (costly, 1 hour cast per ritual level). Characters have Fate point to re-roll failed action and I think Dying isnt instant at 0 hp (IIRC). [/QUOTE]
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