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<blockquote data-quote="Thomas Shey" data-source="post: 9112492" data-attributes="member: 7026617"><p>Well, Rifts was absolutely going to have a lot of moving parts, and depending on how they expressed the Pathfinder approach I can see it there.</p><p></p><p>Note of these three, two were situations where they were porting over properly representing other games that I consider significantly more complex than native SW, however; its probably not surprising that upped the practical complexity to some degree. Even though they has some things to keep track of, I didn't find either my XCOM or Broken Earth games nearly as complex to run as I suspect those would be (they both ended prematurely, but that for reasons that were largely non-systemic).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9112492, member: 7026617"] Well, Rifts was absolutely going to have a lot of moving parts, and depending on how they expressed the Pathfinder approach I can see it there. Note of these three, two were situations where they were porting over properly representing other games that I consider significantly more complex than native SW, however; its probably not surprising that upped the practical complexity to some degree. Even though they has some things to keep track of, I didn't find either my XCOM or Broken Earth games nearly as complex to run as I suspect those would be (they both ended prematurely, but that for reasons that were largely non-systemic). [/QUOTE]
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