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<blockquote data-quote="Blue" data-source="post: 9112554" data-attributes="member: 20564"><p>I have some questions, because it looks like there are assumptions hidden in your requirements list. This is just to help narrow down what your looking for, none of it is debating or judging.</p><p></p><p>At the very first - all of your requirements sounds like you want lethal combat to be a common solution to challenges. For instance the superhero genre is very survivable in general as well as being built around the concept of having interesting options unqiue to each character. You have TMNT & Other Strangeness (not that Palladium fits the other requirements) and MARVEL (FASERIP) on your list of owned games, but they are definitely a minority. But truth be told you have a lot more (high/grim/*) fantasy games on that list as well as some SF versions of that type of play. So are you okay with any genre, or are you looking for a D&D-like in terms that combat to the death is a common occurrence?</p><p></p><p>Or, to flip this around: are you okay with character/party failure as long as it's more like a downbeat in a story, as long as character death is not a common result of that failure?</p><p></p><p>Next question - Good GM tools. A number of systems are a lot lighter on needed (and even wanted) GM prep. For example a lot of PbtA games and other Story Now are forgiving in "encounter building" and adventures are minimal. I see Monster of the Week on your list, and the most recent adventure I saw for that was complete at three non-dense pages. Does looking for "good GM tools" have the assumption that you are looking for a system with a traditional DM style RPG like D&D/PF/etc. where you need those tools? Or would a game that has a lot less reliance on that also fit your needs?</p><p></p><p>Along those lines, if you could say why Monster of the Week doesn't meet your requirements, that would help clear up understanding for a whole swath of games of a particular style.</p></blockquote><p></p>
[QUOTE="Blue, post: 9112554, member: 20564"] I have some questions, because it looks like there are assumptions hidden in your requirements list. This is just to help narrow down what your looking for, none of it is debating or judging. At the very first - all of your requirements sounds like you want lethal combat to be a common solution to challenges. For instance the superhero genre is very survivable in general as well as being built around the concept of having interesting options unqiue to each character. You have TMNT & Other Strangeness (not that Palladium fits the other requirements) and MARVEL (FASERIP) on your list of owned games, but they are definitely a minority. But truth be told you have a lot more (high/grim/*) fantasy games on that list as well as some SF versions of that type of play. So are you okay with any genre, or are you looking for a D&D-like in terms that combat to the death is a common occurrence? Or, to flip this around: are you okay with character/party failure as long as it's more like a downbeat in a story, as long as character death is not a common result of that failure? Next question - Good GM tools. A number of systems are a lot lighter on needed (and even wanted) GM prep. For example a lot of PbtA games and other Story Now are forgiving in "encounter building" and adventures are minimal. I see Monster of the Week on your list, and the most recent adventure I saw for that was complete at three non-dense pages. Does looking for "good GM tools" have the assumption that you are looking for a system with a traditional DM style RPG like D&D/PF/etc. where you need those tools? Or would a game that has a lot less reliance on that also fit your needs? Along those lines, if you could say why Monster of the Week doesn't meet your requirements, that would help clear up understanding for a whole swath of games of a particular style. [/QUOTE]
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