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<blockquote data-quote="Retreater" data-source="post: 9112757" data-attributes="member: 42040"><p>I think this could be because - after running so many "cakewalk" encounters - I ratchet up the difficulty to what I assume would be acceptable, and it ends in a TPK. Or it could be that the players get used to not being challenged that they start making silly choices (which happened in Curse of Strahd that nearly led to a TPK when a player decided her character should try to get all the Dark Powers while the party was fighting a Death Slaad.)</p><p>But yeah, I do want the possibility of depth (in equipment, tactics, character creation) for those who want it - but for it to not be required for other players.</p><p></p><p></p><p>Fight that ends before all characters get a chance (<1%)</p><p>Fight that ends within two rounds and you don't even have to care what's happening (~50%)</p><p>Fight that feels like a "good challenge," party has to use some strategy and resources (~40%)</p><p>Fight that is custom built by me, getting lucky, throwing out the system's guidance entirely, that ends up epic and fun (~10%)</p><p>TPK (<1%)</p><p></p><p>Edit: Fixed my math signs.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9112757, member: 42040"] I think this could be because - after running so many "cakewalk" encounters - I ratchet up the difficulty to what I assume would be acceptable, and it ends in a TPK. Or it could be that the players get used to not being challenged that they start making silly choices (which happened in Curse of Strahd that nearly led to a TPK when a player decided her character should try to get all the Dark Powers while the party was fighting a Death Slaad.) But yeah, I do want the possibility of depth (in equipment, tactics, character creation) for those who want it - but for it to not be required for other players. Fight that ends before all characters get a chance (<1%) Fight that ends within two rounds and you don't even have to care what's happening (~50%) Fight that feels like a "good challenge," party has to use some strategy and resources (~40%) Fight that is custom built by me, getting lucky, throwing out the system's guidance entirely, that ends up epic and fun (~10%) TPK (<1%) Edit: Fixed my math signs. [/QUOTE]
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