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<blockquote data-quote="UngainlyTitan" data-source="post: 9112791" data-attributes="member: 28487"><p>OK, about what I expected.</p><p></p><p>Aside from resource use, do your players do any of the other things mentioned? Are there patterns to when they do "tactical stuff" or just charge in?</p><p></p><p>"Boring" to whom? are they complaining about boring fights? It is my experience that many fights that seem a foregone conclusion to the DM are anything but to the players. They do not have your information. The information that the DM has will mean that any fight will seem easier then it was from the POV of the DM. You have a better overview of the resources to everyone. </p><p>Battles, where even the DM does not know the outcome are actually overtuned. </p><p>I think, given the number of fights in a typical D&D campaign, 5% of the fights being epic would be pretty good. More than that and the maths of the fights are going to stack against the players.</p><p></p><p></p><p>I know I have offered advice based on my experience to you before based on comments in other threads. This, has probably not been really useful since I do not (did not) have a complete understanding of your issues. To gain that I really would have to participate in your games. And also, perhaps engage in a post-game discussion as to your satisfaction. I also do not really know, what measures you take to improve a fight. </p><p></p><p>I do, know that this and other discussions have prompted me to look at the construction of some published WoTC encounters. What my sampling has revealed is that these encounters tend to medium to hard for a 4 character party.</p><p>It appears to be the case that a hard encounter for a 4 character party is a medium encounter for a 5 character party and an easy encounter for 6.</p><p>However, a hard encounter for a 4th level party is not necessarily a deadly encounter for a 3rd level party.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9112791, member: 28487"] OK, about what I expected. Aside from resource use, do your players do any of the other things mentioned? Are there patterns to when they do "tactical stuff" or just charge in? "Boring" to whom? are they complaining about boring fights? It is my experience that many fights that seem a foregone conclusion to the DM are anything but to the players. They do not have your information. The information that the DM has will mean that any fight will seem easier then it was from the POV of the DM. You have a better overview of the resources to everyone. Battles, where even the DM does not know the outcome are actually overtuned. I think, given the number of fights in a typical D&D campaign, 5% of the fights being epic would be pretty good. More than that and the maths of the fights are going to stack against the players. I know I have offered advice based on my experience to you before based on comments in other threads. This, has probably not been really useful since I do not (did not) have a complete understanding of your issues. To gain that I really would have to participate in your games. And also, perhaps engage in a post-game discussion as to your satisfaction. I also do not really know, what measures you take to improve a fight. I do, know that this and other discussions have prompted me to look at the construction of some published WoTC encounters. What my sampling has revealed is that these encounters tend to medium to hard for a 4 character party. It appears to be the case that a hard encounter for a 4 character party is a medium encounter for a 5 character party and an easy encounter for 6. However, a hard encounter for a 4th level party is not necessarily a deadly encounter for a 3rd level party. [/QUOTE]
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