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<blockquote data-quote="Bacon Bits" data-source="post: 9114822" data-attributes="member: 6777737"><p>Eh, I think it's a push. Both systems have their quirks. </p><p></p><p>Savage Worlds has issues with high Toughness, which can cause issues with scaling. You can find yourself in a situation where it feels like you're attacking each other with Nerf bats and Nerf guns, until someone manages to Ace a couple damage rolls.</p><p></p><p>It's also got the whole issue that initiative remains kind of stupidly unchanged. It was great in Deadlands where you're evoking poker, craps, and blackjack all the time because of the old west setting. But it's not "fast & furious." And the problem is that you can't easily get rid of it because there are effects that trigger based on the face value or suit of the card you get.</p><p></p><p>There's also the Math Bug, where it's easier to get a raise on a d6 than it is on a d8.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9114822, member: 6777737"] Eh, I think it's a push. Both systems have their quirks. Savage Worlds has issues with high Toughness, which can cause issues with scaling. You can find yourself in a situation where it feels like you're attacking each other with Nerf bats and Nerf guns, until someone manages to Ace a couple damage rolls. It's also got the whole issue that initiative remains kind of stupidly unchanged. It was great in Deadlands where you're evoking poker, craps, and blackjack all the time because of the old west setting. But it's not "fast & furious." And the problem is that you can't easily get rid of it because there are effects that trigger based on the face value or suit of the card you get. There's also the Math Bug, where it's easier to get a raise on a d6 than it is on a d8. [/QUOTE]
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