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<blockquote data-quote="GuardianLurker" data-source="post: 9173835" data-attributes="member: 786"><p>OK, after a quick search through the thread, I have these suggestions:</p><p>1) Another recommendation for Cortex Prime, with a suggestion to use the "Tales of Xadia" setting/rules incarnation. It's based on the Netflix anime "Dragon Prince", so might fit well with your younger players. And it's a relatively straightforward and simple system. Cortex Prime itself is really nice, but as mentioned it is a game-construction engine. Xadia is the constructed game.</p><p></p><p>2) You didn't specify any genre limitations, so you might find one of the "lighter" supers games to be more to your taste. I'd suggest a low-powered Wild Talents game. Godlike is the original version of those rules, and has a setting that should appeal to the combat junkies (it is set in WW2, after all). If you need a fantasy setting, Reign uses the same system. (I should caution that the world setting is idiosyncratic. It may not appeal. The rules are solid though.)</p><p></p><p>If it was still in print, I'd recommend the MEGS DC Heroes game, though with your players you might want to use GM-build characters.</p><p></p><p>3) And that brings up another option. There are a LOT of "crunchy" games that are only really crunchy at character creation. The rules a player deals with during session are usually a lot simpler. You might be best served overall by doing an interactive session 0 with you building the characters. It will greatly reduce the level of system mastery your players need.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9173835, member: 786"] OK, after a quick search through the thread, I have these suggestions: 1) Another recommendation for Cortex Prime, with a suggestion to use the "Tales of Xadia" setting/rules incarnation. It's based on the Netflix anime "Dragon Prince", so might fit well with your younger players. And it's a relatively straightforward and simple system. Cortex Prime itself is really nice, but as mentioned it is a game-construction engine. Xadia is the constructed game. 2) You didn't specify any genre limitations, so you might find one of the "lighter" supers games to be more to your taste. I'd suggest a low-powered Wild Talents game. Godlike is the original version of those rules, and has a setting that should appeal to the combat junkies (it is set in WW2, after all). If you need a fantasy setting, Reign uses the same system. (I should caution that the world setting is idiosyncratic. It may not appeal. The rules are solid though.) If it was still in print, I'd recommend the MEGS DC Heroes game, though with your players you might want to use GM-build characters. 3) And that brings up another option. There are a LOT of "crunchy" games that are only really crunchy at character creation. The rules a player deals with during session are usually a lot simpler. You might be best served overall by doing an interactive session 0 with you building the characters. It will greatly reduce the level of system mastery your players need. [/QUOTE]
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