Sacrosanct
Legend
London in the 14th century was a cesspool. Literally. Mud, human feces, animal feces, animal entrails and butchered remains, and garbage covered the streets, sometimes inches thick. People piped their feces into each others' homes (complaints to the city made the offender remove such piping, but they had 40 DAYS to do so--according to records we have of the time).
London wasn't unique in this regard. But has anyone actually emulated this in their campaigns? It seems in our fantasy worlds in pretty much all literature (from Salvatore, Brooks, etc, etc), cities are pretty clean. Even the slums of the city just have piles of garbage in the corners, and no one has to wade through S*ht covered streets, literally to go anywhere. I think we treat it like we treat the "no PC ever has to go to the bathroom". I.e., certain realistic aspects we ignore for the sake of fun gameplay. But I think there's an opportunity to add a significant impact to the campaign by having cities more closely resemble realism in a medieval era. Would PCs avoid cities almost universally? That would have a pretty big impact to the game world, from selling your loot, to being attacked by bandits in the more rural areas you do rest up at, etc, etc. Or do they go into the city, which also has plenty of opportunity for major situations to happen (plague, illness, Con checks every 10 min to avoid puking for those who aren't used to it
).
London wasn't unique in this regard. But has anyone actually emulated this in their campaigns? It seems in our fantasy worlds in pretty much all literature (from Salvatore, Brooks, etc, etc), cities are pretty clean. Even the slums of the city just have piles of garbage in the corners, and no one has to wade through S*ht covered streets, literally to go anywhere. I think we treat it like we treat the "no PC ever has to go to the bathroom". I.e., certain realistic aspects we ignore for the sake of fun gameplay. But I think there's an opportunity to add a significant impact to the campaign by having cities more closely resemble realism in a medieval era. Would PCs avoid cities almost universally? That would have a pretty big impact to the game world, from selling your loot, to being attacked by bandits in the more rural areas you do rest up at, etc, etc. Or do they go into the city, which also has plenty of opportunity for major situations to happen (plague, illness, Con checks every 10 min to avoid puking for those who aren't used to it
