Stock Human fighter feats

Liquidsabre said:
Formation Expert allows the use of three tactical maneuvers on the part of the character: Lock Shields (+1 AC with locking shields with adjacent allies), Step into the Breach (may automatically make a move action to fill in a gap in the line), Wall of Polearms (+2 attack when wielding pike, etc. with adjacent allies). Formation expert is essentially the Feat for units of higher level elite soldiers, the kind of guys you want defending the kings castle and such.

Toughness for a bunch of 1st level soldiers could make the difference between winning and losing, a great deat and for obvious reasons is usually overlooked by PCs, except for those 1st level killer games where all the PCs want Toughness just to make it to 2nd. :p

edit - I'd definately check out the other Tactical Feats found in Complete Warrior. Cavalry Charger for elite units of cavalry, Combat Brute for higher level berzerker units, Shock Trooper for troops that rush in and break enemy formations. Great stuff.

Thanks, I will have to nix Formation Expert, then, as troops above level 2 or 3 are exceedingly rare. I'll have to pick up Complete Warrior... Shock Trooper sounds good for first level types, as I know historically swordsmen were sent in to break up ranks of enemy pikes & spears for the cavalry.

Anything besides Leadership that would be good for a Captain or Colonel type that is level 6 or higher? A Captain commands about 150-160 men, while a Colonel commands 3 Captains (450-480 men). Most of the 150-160 or 450-480 are first level.
 
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Anyone interested in military skills (and the bonuses officers can give their units): Have a look at the KPG. *PIMP ALERT*

I like the MiniHB feats like Shieldmate... give every second guy in your unit a tower shield and the others take longspears...
 

NewJeffCT said:
Shock Trooper sounds good for first level types, as I know historically swordsmen were sent in to break up ranks of enemy pikes & spears for the cavalry

Shock Trooper isn't an option for a 1st level character. It requires BAB+6.
 

Darklone said:
Anyone interested in military skills (and the bonuses officers can give their units): Have a look at the KPG. *PIMP ALERT*

I like the MiniHB feats like Shieldmate... give every second guy in your unit a tower shield and the others take longspears...

Thanks - I have all the Kalamar books, save the adventures (nothing against the Kalamar adventures, just don't buy modules in general)

I will have to review the Kalamar Player's Guide and update my post on the message boards there.
 

Am I the only one who thinks that the "common soldiers should be commoners or 1st level warriors" thing makes for incredibly weak armies, utterly dependent on heroes to save them at every turn?

I prefer to make soldiers 3rd level fighters, veterans around 5th, knights around 6th, and veteran knights any level they like.

That way, a kingdom can actually protect itself with its army every once in a while.
 

Nothing wrong with having a bunch of high level warriors though. A unit of shock troopers all War6 seems more than reasonable for a group of seasoned soldiers.
 

Gort said:
Am I the only one who thinks that the "common soldiers should be commoners or 1st level warriors" thing makes for incredibly weak armies, utterly dependent on heroes to save them at every turn?

I prefer to make soldiers 3rd level fighters, veterans around 5th, knights around 6th, and veteran knights any level they like.

That way, a kingdom can actually protect itself with its army every once in a while.

I agree with this line of thinking. However, almost anything is possible under the right situation...

I would assert that it is possible to have an army of mostly 1st level commoners/warriors, but there would need to be a specific cause for this. For example, suppose there has been 1000 years of peace and no one has fought in a war for a very long time. Suddenly, an enemy invading army arrives, and people have no choice but to form their own army to repel the invading force. The only people with any combat training at all would likely be:

A) Rich aristocrats who have the time to practice the long-lost arts of fencing, etc.
B) The few the town guards who've been forced to do some arms training as part of their jobs.
C) Adventurers

Such an army would be ill-trained. Most soldiers would lack any combat feats or skills whatsoever. There would be just a few high level commanders to oversee the whole army, and they'd be badly overwhelmed with the task.


The above does not match an army described as being well-trained and given special training with specific weapons, or one that is part of an on-going standing army, kept up for many years. One of those kinds of armies would surely have many experienced soldiers. As a rough guess, lets say that each year of service adds 1 level to the soldier and each campaign/war they've participated in previously adds 1 level as well. Thus, a veteran with 5 years of service and 3 prior battle campaigns under his belt would be 9th level. The only 1st level soldiers would be the green recruits, which would likely be 50% or less of the overall force. Quite a few others would be 2nd, 3rd and so forth. Looking across the entire roster, I suspect the level breakout would probably look something like this:

40% 1st level
25% 2nd level
15% 3rd level
10% 4th level
4% 5th level
3% 6th level
2% 7th level
1% 8th level or higher

Things that can affect these numbers would be the length of the general enlistment period (2 years, 4 years, life, ?), how bad the losses have been in the past (lots of casualties = fewer high ranking soldiers left, low casualties = more high ranking ones left) or what kind of prestige soldiers garner (seen as heros by the general populace = willing to stay in the army longer, seen as bloodthirsty villains = get out as quick as they can).
 
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Kalendraf said:
IThe above does not match an army described as being well-trained and given special training with specific weapons, or one that is part of an on-going standing army, kept up for many years. One of those kinds of armies would surely have many experienced soldiers. As a rough guess, lets say that each year of service adds 1 level to the soldier and each campaign/war they've participated in previously adds 1 level as well. Thus, a veteran with 5 years of service and 3 prior battle campaigns under his belt would be 9th level. The only 1st level soldiers would be the green recruits, which would likely be 50% or less of the overall force. Quite a few others would be 2nd, 3rd and so forth. Looking across the entire roster, I suspect the level breakout would probably look something like this:

40% 1st level
25% 2nd level
15% 3rd level
10% 4th level
4% 5th level
3% 6th level
2% 7th level
1% 8th level or higher

Things that can affect these numbers would be the length of the general enlistment period (2 years, 4 years, life, ?), how bad the losses have been in the past (lots of casualties = fewer high ranking soldiers left, low casualties = more high ranking ones left) or what kind of prestige soldiers garner (seen as heros by the general populace = willing to stay in the army longer, seen as bloodthirsty villains = get out as quick as they can).

OK, but what is the recommended number of encounters now for a PC to go up a level? If I am not mistaken, it is 3 or 4 encounters per level, but I am not a full time DM and still have not played a full 3E campaign yet due to marriage, job changing & childbirth. So, I am not 100% sure.

I don't think training with & practice against fellow soldiers is counted as an encounter, though I know back in 1E days you had to train to go up in level. But, that was in addition to getting the next level's XP.

Back in Medieval Days, campaigns often took a break for winter... a sieging army would lose men who had to go back to the farms or families... disease & injuries took a much heavier toll than they do now (as an example of improved medicine - 1 in 4 wounded in Vietnam eventually died, but 'only' 1 in 8 wounded in Iraq have died so far, and that is only over 20-30 years, not 800 to 1000)

Also, post Fall of the Roman Empire, standing armies were often fairly small. They would swell their ranks by levying local peasants & farmers & the like.

So, I see it as fairly hard for a soldier to go up in level.
 

My own take on armies is that most conscript armies start out being composed of Com 1, Com 2, Com 3, Exp 1, Exp 2, Exp 3, and War 1s.

After they've got a bit of experience and training under their belt, they are often:

Com 1/War 1, Com 2/War 1, Com 3/War 1, Exp 1/War 1, Exp 2/War 1, Exp 3/War 1, and War 2 or 3s.

An elite group of soldiers that has either seen several campaigns of seen a lot of training and a couple campaigns might be:

Ftr 2-Ftr 4, War 4-5, or Com 2/War 3-4, or even Com 1/Ftr 4s.

The career soldiers who have been fighting their whole lives might make it up to Ftr 7 or Ftr 8 before retiring but that's fairly unusual and requires a lot of dedication.

Nobles and leaders are often multiclassed aristocrat/fighters. So it would not be unheard of for a group of soldiers to be led by an accomplished warrior and duellist who was something like Ftr 8/Ari 3. However, Ari 2-6 and Ftr 2/Ari4, etc are more common.

That said, I don't base this on the idea that doing it the other way makes NPCs too weak. I base this primarily on the idea that NPCs gain experience and levels too--just at a (typcically) slower rate than PCs. If you go into a village in my world, you'll find a lot of Com 1, Exp 1, and Ari 1 characters but most of them are apprentices and teenagers. People in their mid 20's will more typically be between 2nd and 4th level (often with a level of warriors from when they were conscripted to fight in the king's army) and people in their forties will often be 5th or 7th level. Of course, since their feats and skills are optimized for farming, many of their levels are commoner, their hit points were never maximum for their level, their stats are 15-22 point buy, their equipment is cheap (generally leather or studded leather and a spear, crossbow, handaxe, or something like that--common folk don't have a lot of money and don't want to spend any more of it than they have to on arms and armor they will rarely use), and they don't generally have the right mindset, first and second level adventurers still have the chance to be heroes.

A PC ftr 1 typically has an AC of 17-18, +4-+5 to hit with his longsword for 1d8+2 or +3 damage, and 12 hit points, and can power attack and cleave. An NPC com 3/War 1 typically has an AC from 12-14, +2-+3 to hit with his spear or axe for 1d6-1d8 damage, about 12 hit points (average), and can tell when the merchant is trying to fleece him (skill focus: sense motive), when his daughter is sneaking out at night (alertness), when it's time to bring the crops in (skill focus: profession farmer), and is good at haggling in the market (negotiator). He might replace one of those with Endurance (from his army days), skill focus: Survival (lets him know what the weather's going to be like and helps him shoot rabbits to supplement his diet), Rapid Reload (if he was in the crossbow corps), or Combat Reflexes (if he used a longspear in the army). However, even if the middle aged NPC has a few combat feats up his sleeve, the first level fighter is still better suited for facing the rigors of adventuring.

Gort said:
Am I the only one who thinks that the "common soldiers should be commoners or 1st level warriors" thing makes for incredibly weak armies, utterly dependent on heroes to save them at every turn?

I prefer to make soldiers 3rd level fighters, veterans around 5th, knights around 6th, and veteran knights any level they like.

That way, a kingdom can actually protect itself with its army every once in a while.
 

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