James McMurray
First Post
Hey everyone, the party in my game is about to assault the Citadel of the Planes (from the Stronghold Builder's Guidebook).
It is a stronghold whose floors are each on different Planes, as follows:
Main Entrance: Plane of Shadow
Foundry: Plane of Fire
Training Grounds: Ysgard
Bathhouse: Plane of Water
"Upper" Docks and Entertainment area: Elysium
Stables and outdoorsman areas: Arborea
Treasury and offices: Hell (Dis)
"Lower" Docks: Abyss
Magickal Studies and Libraries: Astral
Prison Cells: Carceri
Auxiliary (sealed) entrance: Prime
I'll be adding the Prime outcropping in order to further later adventures for the party.
I have a general idea about the inhabitants of the Citadel: they will be demonic forces in league with Orcus, planning on launching a two-pronged surprise attack on the duchy of Bloodstone when the "final war" happens.
The Final War is a campaign specific event. Basically the current cycle of the Gods is drawing to a close, and Law, Chaos, Good and Evil have chosen their champions. The battle will center around the Bloodstone Lands, and the party is (unbeknownst to them) the champions of Neutrality.
What I need are some demons (and other related nasties) to place in the Citadel. I do know that they will be relatively new to the tower, having inhabited it less than a year.
An idea I have is that the training grounds will contain the original troops of the Citadel. Being on Ysgard, they are True Resurrected daily, allowing the demons to train by killing them over and over. As this is a very magical place, these troops will not be cslouches, but they will be no match for the demons. The party could aid them and get some good allies inside the citadel.
What I'm looking for is a good setup to challenge an 18th level party consisting of:
Human Psion (Psychoportive specialist without Teleport
)
Human Psychic Warrior specializing in Claws of the Vampire, primary frontline fighter.
Human Druid: Healer, Reincarnator, and Buffer. His bffs are fairly effective considering that the party mostly uses natural weapons)
Human Monk: Front line fighter, part II.
These characters are al brand new, having never been played before. The assault on the citadel is to be an intro, letting the players get used to their new characters' abilities, and lead into the Bloodstone series of modules, which should take the party into Epic levels.
One final Note, one of the layers (haven't decided which yet) will house a Pool of Power. This is one of the locations where the gods locked away great power at the start of this cycle. They deemed that mortals had done too much damage with epic power (the cataclysms in Greyhawk's past). They scattered different aspects of power across the planes.
The players (but not this party) have previsouly encountered a Pool of Glory. None of them could bathe in it though. It was like indestructible glass because they were not yet 20th level.
This pool will be the Pool of Community. Those who bathe in it will gain the ability to go beyond 20th level, some stat bonuses, and the spell-like ability to return to the pool's location once per month, travelling across planar boundaries if necessary.
This last part is still being worked on by me, but I've got two levels ofadventuring to figure it out completely.
Any help with defenders for the citadel would be greatly appreciated! Note that not all, but at least some of the defenders (the general and his advisors perhaps) must be able to give an 18th level party a challenge.
Thanks!
It is a stronghold whose floors are each on different Planes, as follows:
Main Entrance: Plane of Shadow
Foundry: Plane of Fire
Training Grounds: Ysgard
Bathhouse: Plane of Water
"Upper" Docks and Entertainment area: Elysium
Stables and outdoorsman areas: Arborea
Treasury and offices: Hell (Dis)
"Lower" Docks: Abyss
Magickal Studies and Libraries: Astral
Prison Cells: Carceri
Auxiliary (sealed) entrance: Prime
I'll be adding the Prime outcropping in order to further later adventures for the party.
I have a general idea about the inhabitants of the Citadel: they will be demonic forces in league with Orcus, planning on launching a two-pronged surprise attack on the duchy of Bloodstone when the "final war" happens.
The Final War is a campaign specific event. Basically the current cycle of the Gods is drawing to a close, and Law, Chaos, Good and Evil have chosen their champions. The battle will center around the Bloodstone Lands, and the party is (unbeknownst to them) the champions of Neutrality.
What I need are some demons (and other related nasties) to place in the Citadel. I do know that they will be relatively new to the tower, having inhabited it less than a year.
An idea I have is that the training grounds will contain the original troops of the Citadel. Being on Ysgard, they are True Resurrected daily, allowing the demons to train by killing them over and over. As this is a very magical place, these troops will not be cslouches, but they will be no match for the demons. The party could aid them and get some good allies inside the citadel.
What I'm looking for is a good setup to challenge an 18th level party consisting of:
Human Psion (Psychoportive specialist without Teleport

Human Psychic Warrior specializing in Claws of the Vampire, primary frontline fighter.
Human Druid: Healer, Reincarnator, and Buffer. His bffs are fairly effective considering that the party mostly uses natural weapons)
Human Monk: Front line fighter, part II.
These characters are al brand new, having never been played before. The assault on the citadel is to be an intro, letting the players get used to their new characters' abilities, and lead into the Bloodstone series of modules, which should take the party into Epic levels.
One final Note, one of the layers (haven't decided which yet) will house a Pool of Power. This is one of the locations where the gods locked away great power at the start of this cycle. They deemed that mortals had done too much damage with epic power (the cataclysms in Greyhawk's past). They scattered different aspects of power across the planes.
The players (but not this party) have previsouly encountered a Pool of Glory. None of them could bathe in it though. It was like indestructible glass because they were not yet 20th level.
This pool will be the Pool of Community. Those who bathe in it will gain the ability to go beyond 20th level, some stat bonuses, and the spell-like ability to return to the pool's location once per month, travelling across planar boundaries if necessary.
This last part is still being worked on by me, but I've got two levels ofadventuring to figure it out completely.
Any help with defenders for the citadel would be greatly appreciated! Note that not all, but at least some of the defenders (the general and his advisors perhaps) must be able to give an 18th level party a challenge.
Thanks!