That kinda misses the point of wands, though. The idea of a wand in 3e is that it's like getting 50 scrolls at once, at a discount because, well, you're getting 50 at once. That, in turn, is because in most cases the fiftieth copy of something isn't as useful as one or two, it's called diminishing returns (the first lesser restoration you have is more likely to be used than the twentieth).S'mon said:I do think wands in the core rules are underpriced, I restrict them to 20 charges which makes the base price/charge 37.5gp, midway between scroll (25 gp) and potion (50 gp).