Ferret
Explorer
I'd like some help from my fellow Enworlders on this spell I have just created, the problem bein g that the only thing I'm definate about is what I want the spell to do. Allow the caster tlo see thing like others do. My concern is that the level is wrong, especially since there is no Somatic component. Heres the spell.
Stolen Sight
Divination
Level: Sor/wiz 5
Components: V, M
Casting Time: 1 standard action
Range: 20ft radius
Targets: All living creatures in range
Duration: 1 minute per level
Saving Throw: None
Spell Resistance: Yes
The spell reaches inside of creatures mind and allows the caster to become aware of what they can see. This can simultaneously affect as many creatures that are in sight, allowing nigh all round vision. This negates flanking, and the possibility of flat-footedness. This means the caster cannot be subject to a surprise round, but does not affect the casters initiative, in addition to this bonus, for every creature that the spell affects the caster gains a +2 bonus to spot. All spell effects under 4th level are also shared as is dark vision and lowlight vision, however these effects only affect the individuals Stolen sight i.e. the effects to not change other visions. Further bonuses, for example seeing that one person is looking at the casters purse, are reliant on GM discretion.
Material component: Elderberry oil costing at least 50gp, in the casters palm that evaporates on completion.
Stolen Sight
Divination
Level: Sor/wiz 5
Components: V, M
Casting Time: 1 standard action
Range: 20ft radius
Targets: All living creatures in range
Duration: 1 minute per level
Saving Throw: None
Spell Resistance: Yes
The spell reaches inside of creatures mind and allows the caster to become aware of what they can see. This can simultaneously affect as many creatures that are in sight, allowing nigh all round vision. This negates flanking, and the possibility of flat-footedness. This means the caster cannot be subject to a surprise round, but does not affect the casters initiative, in addition to this bonus, for every creature that the spell affects the caster gains a +2 bonus to spot. All spell effects under 4th level are also shared as is dark vision and lowlight vision, however these effects only affect the individuals Stolen sight i.e. the effects to not change other visions. Further bonuses, for example seeing that one person is looking at the casters purse, are reliant on GM discretion.
Material component: Elderberry oil costing at least 50gp, in the casters palm that evaporates on completion.
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