(Psi)SeveredHead
Adventurer
My contribution to the thread:
Primitive Hunter (Tough Ordinary 2): CR 1; Medium Humanoid (human?); HD 2d10+4, hp 15, Mas 15; Init +1, Spd 30 ft.; Def 13 (+1 Dex, +2 class); BAB +1, Grap +3; Atk club +3 melee (1d6+2) or spear +3 melee (1d8+3); S/R 5 ft./5 ft.; AL any; SV Fort +4, Ref +1, Will +1; AP 0, Rep +0; Str 14, Dex 12, Con 14, Int 10, Wis 13, Cha 10.
Occupation: Tribal (class skills: Hide, Listen, Move Silently; bonus feat: Archaic Weapons Proficiency)
Skills: Hide +3, Intimidate +1, Knowledge (earth and life sciences) +1, Listen +3, Move Silently +3, Navigate +2, Spot +3, Survival +7.
Feats: Archaic Weapons Proficiency, Guide, Track.
Possessions: primitive clothing and weapons.
Maybe it's just me, but IMO a fighter without magic items or even armor is going to be pretty lame.
I think some low-level rangers could work, though.
Primitive Hunter (Tough Ordinary 2): CR 1; Medium Humanoid (human?); HD 2d10+4, hp 15, Mas 15; Init +1, Spd 30 ft.; Def 13 (+1 Dex, +2 class); BAB +1, Grap +3; Atk club +3 melee (1d6+2) or spear +3 melee (1d8+3); S/R 5 ft./5 ft.; AL any; SV Fort +4, Ref +1, Will +1; AP 0, Rep +0; Str 14, Dex 12, Con 14, Int 10, Wis 13, Cha 10.
Occupation: Tribal (class skills: Hide, Listen, Move Silently; bonus feat: Archaic Weapons Proficiency)
Skills: Hide +3, Intimidate +1, Knowledge (earth and life sciences) +1, Listen +3, Move Silently +3, Navigate +2, Spot +3, Survival +7.
Feats: Archaic Weapons Proficiency, Guide, Track.
Possessions: primitive clothing and weapons.
Maybe it's just me, but IMO a fighter without magic items or even armor is going to be pretty lame.
I think some low-level rangers could work, though.