Are you saying that the spell doesn't say this?Rackhir said:But thanks for reposting exactly what was said above.
This is one of those situations where one can not have things both ways, but many will try. Either it only breaks one link and thus that link can weigh up to 10 pounds of caster level OR the chain is a single object and thus you could not shatter a significantly thick chain like for an anchor or such.Someone said:For example, can I Shatter a chain, or only a single link in it?
Nail said:Are you saying that the spell doesn't say this?You ignored (and flatly contradicted) the wording, so frankthedm showed it to you. Where's the problem?
Someone said:He's not saying that walls are made of individual, glued pieces of stone, instead his opinion is that it nerfes the spell in unneeded ways and instead prefers to consider a wall a single item made of stone (and mortar).
Nail said:I get that you see this differently. Since this is the Rules forum, it's often helpful to point to a rule or text that backs up your interpretation. Saying "this spell needn't be nerfed" is a weak rules argument.
Perhaps you could point to the Target listing in the Spell Description block. It says "stone or stone object...". That sounds like a rules argument you could stand on.![]()
I'm only half inclined to agree that this is a matter semantics. More accurately I suspect that this is a matter of language, and while the rules are not always well defined, the English language generally is.Someone said:. . . what constitutes a single piece isn't exactly well defined - it appears nowhere in the rules, and depends on semantics.
Where 'piece' is not a term of art in D&D, I think it appropriate to fall back on the literal definition of the word when deciding what a 'piece' is in game. That definition is fairly clear.dictionary.com said:Dictionary.com Unabridged (v 1.1)
piece [pees] Pronunciation Key noun, verb, pieced, piec·ing.
–noun
1. a separate or limited portion or quantity of something: a piece of land; a piece of chocolate.
<snip>
10. one of the parts that, when assembled, form a whole: the pieces of a clock.
11. an individual article of a set or collection: a set of dishes containing 100 pieces.
The fact that a chain can be considered a single 'item' is both factual and irrelevant. Items can be made of pieces, and the two terms are not universally interchangeable. The key term used in the description of that spell however is 'a single solid object'. Perhaps you and I would disagree on this too, but I take 'solid' in this case to mean 'rigid', which a length of chain is not. A coil of rope is 'solid' too, in so far that it is not 'fluid' or 'gaseous', but I would balk at someone 'shattering' it. That single link of chain however . . .Someone said:It affects a lot other spells, like Shatter or Heat metal. For example, can I Shatter a chain, or only a single link in it? a chain is after all, a collection of links (and they are not even glued to each one) yet it's treated as a single item.
I have to agree with this conclusion, and for several reasons. Firstly, as stated above, the fact that items can be made of pieces means that your cod piece can share the same saving throw with your gorget. Furthermore 'item' is a term of art in D&D. One can find an entire suit of armor as a single magical item, with no pieces excluded. Also, the fact that the spell lists the target asSomeone said:Also, heat metal heats "metal equipment" in a creature's possesion, but says that items make saving throws. Surely it doesn't mean that helmets, chesplates, codpieces, individual chaimail links, greaves, shoulder guards, etc, make their own saving throws, despite being also individual items conveniently grouped as "one armor".
supports this. Items and equipment are both terms of art in D&D and are frequently interchangeable. For this spell, it is obviously more appropriate for each 'item' to gain a saving throw.SRD said:Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, all of which must be within a 30-ft. circle
If we look deep enough we'll probably find poorly phrased exceptions, but it seems to me that the spells generally do just what their descriptions say they do. Even with the examples of 'problem' spells given above, we see this to be the case. The words in those spell descriptions have specific meanings, whether defined in game or in the dictionary, and when those meanings are understood the outcome is fairly predictable. I think that the problem of 'semantics' comes in when we want the spell to do something other than what it says it does. In that case some of us tend to stretch or skew the meaning of words to our liking. If everyone around the table can agree that "this is what the spell ought to do" then fine. But if such a consensus cannot be reached than the literal meaning of the description (or DM decree) should be respected.Rackhir said:But the whole argument is about interpretation of sematics, not really the rules. Nobody is arguing over if the sentence reads "One contiguious stone with no breaks or fractures or mortaring." or "One stone object of any size, composition or conglomeration." It's the old problem of insufficient precision in language. Frank and I disagree about what consitutes "an existing piece of stone".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.