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Stonetop RPG - Session post-mortems
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<blockquote data-quote="hawkeyefan" data-source="post: 8583061" data-attributes="member: 6785785"><p>Absolutely. Hit points are used in Stonetop, but they’re just one resource that is vulnerable. The GM has several moves they can make, including the move "Hurt Someone". This allows the GM to inflict not just HP damage, but also a lasting debility beyond that (like a broken limb, for example).</p><p></p><p>In the example of play, the danger seemed mostly related to the NPCs that were involved, the missing dog, Fang, and the blacksmith Sigurd who was to blame for the whole situation, and then also Gavin’s wolf, Thorin, who rushed the creature.</p><p></p><p>As an observer who wasn’t involved in the scene, I didn't expect all of them to make it out of there. I was less concerned about Gavin and Dap being killed, but because there are other moves the GM can make, I still felt they were at risk even as things started to go well for them. Once the evil spirit manifested, it was clear that the threat it posed was significant. When [USER=6696971]@Manbearcat[/USER] used the wolf's traits to establish that it charged the creature, I grimaced, expecting that was the last we'd see of Thorin. Luckily, the rolls all went well (or were otherwise bolstered by playbook abilities). One roll of 6- could have been very bad for them, it seemed. Even a 7-9 or two could have resulted in some serious consequences. </p><p></p><p>I can't help but think of the two other games I'm currently involved in. One is Spire, which sees harmful and potentially lasting consequences inflicted on the PCs routinely, and so seems at least as dangerous as Stonetop may prove to be. The other is D&D 5e, which uses HP attrition almost exclusively, and so the characters only feel truly in danger once they've collectively been reduced to few HP. Quite the difference.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8583061, member: 6785785"] Absolutely. Hit points are used in Stonetop, but they’re just one resource that is vulnerable. The GM has several moves they can make, including the move "Hurt Someone". This allows the GM to inflict not just HP damage, but also a lasting debility beyond that (like a broken limb, for example). In the example of play, the danger seemed mostly related to the NPCs that were involved, the missing dog, Fang, and the blacksmith Sigurd who was to blame for the whole situation, and then also Gavin’s wolf, Thorin, who rushed the creature. As an observer who wasn’t involved in the scene, I didn't expect all of them to make it out of there. I was less concerned about Gavin and Dap being killed, but because there are other moves the GM can make, I still felt they were at risk even as things started to go well for them. Once the evil spirit manifested, it was clear that the threat it posed was significant. When [USER=6696971]@Manbearcat[/USER] used the wolf's traits to establish that it charged the creature, I grimaced, expecting that was the last we'd see of Thorin. Luckily, the rolls all went well (or were otherwise bolstered by playbook abilities). One roll of 6- could have been very bad for them, it seemed. Even a 7-9 or two could have resulted in some serious consequences. I can't help but think of the two other games I'm currently involved in. One is Spire, which sees harmful and potentially lasting consequences inflicted on the PCs routinely, and so seems at least as dangerous as Stonetop may prove to be. The other is D&D 5e, which uses HP attrition almost exclusively, and so the characters only feel truly in danger once they've collectively been reduced to few HP. Quite the difference. [/QUOTE]
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