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Stonetop RPG - Session post-mortems
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<blockquote data-quote="Tom B1" data-source="post: 8921513" data-attributes="member: 6879023"><p>Just wanted to thank you for posting the adventure sessions, the tear-down of the moves behind, and the great story you have created in your Stonetop game. </p><p></p><p>I find I am of two very different minds of the game (I have DW, but that's just an aside). </p><p></p><p>On the one hand, I love the decisions the characters have to face in each encounter and how they have to find ways to stave off negative impacts while trying to accomplish some key action in the encounter. The choices, the way the dice unfold and offer consequences... that's all pretty great. You get a LOT done in a session (comparing to D&D 5E or other versions). And you get to weave in details of character personality, poking points, and their outlook and the players get to see their view of their characters grow through experience, versus just what they wrote down at the start of the game. There's a lot of goodness here. </p><p></p><p>That said, when I then see the 'background' stuff with supply and stuff happening within the village etc.... I don't dislike the happenings, but the mechanical parts in this area is distinctly something I would rather not have. I'm also not so happy about how they vocabulary (hard moves, soft moves, etc) and the way it is presented on the character playbook. Maybe it is many, many years of D&D with many options and an old school sensibility of 'don't tell me the rules preclude a thing, tell me the costs and difficulty). I just feel like the playbooks are a bit more constricting than I'd prefer. </p><p></p><p>I'm in the process of moving away from D&D 5E. WoTC's low-jinks have we departing company with them. I was looking at Stonetop, but a) $110 possibly US to get a copy to my door... ouch and b) the parts I don't like may suggest I should keep looking. </p><p></p><p>I am very grateful that you have shown the process for a session - that's a great resource in understanding how these PbtA systems function. The players also seem to have some experience and that's a help too when it comes to a narrativist system - experience matters. </p><p></p><p>I hope you will post any further sessions and whatever is done when you get to the 6th/7th session and you move to the interval where village stuff happens and so on. I still want to see that process work and whatever preamble information the players get to see before you move into another season or whatever you call 6 sessions together. </p><p></p><p>I'd like to see my next game with the feel of the game (the player agency, the GM as responder and the sorts of outcomes that are not just binary but have 'failure with a benefit, success with a consequence, as well as success and failure options', and the speed of resolution with the creativity in interpreting the dices' guidance. At the same time, I'd like to no particular accounting for wealth, homestead, village, etc. Some stuff I just like to see be handwaved and not figured and monitored. </p><p></p><p>Thank you for your time and my respects to all players and appreciate the work of the Chronicler. I hope you do post further.</p></blockquote><p></p>
[QUOTE="Tom B1, post: 8921513, member: 6879023"] Just wanted to thank you for posting the adventure sessions, the tear-down of the moves behind, and the great story you have created in your Stonetop game. I find I am of two very different minds of the game (I have DW, but that's just an aside). On the one hand, I love the decisions the characters have to face in each encounter and how they have to find ways to stave off negative impacts while trying to accomplish some key action in the encounter. The choices, the way the dice unfold and offer consequences... that's all pretty great. You get a LOT done in a session (comparing to D&D 5E or other versions). And you get to weave in details of character personality, poking points, and their outlook and the players get to see their view of their characters grow through experience, versus just what they wrote down at the start of the game. There's a lot of goodness here. That said, when I then see the 'background' stuff with supply and stuff happening within the village etc.... I don't dislike the happenings, but the mechanical parts in this area is distinctly something I would rather not have. I'm also not so happy about how they vocabulary (hard moves, soft moves, etc) and the way it is presented on the character playbook. Maybe it is many, many years of D&D with many options and an old school sensibility of 'don't tell me the rules preclude a thing, tell me the costs and difficulty). I just feel like the playbooks are a bit more constricting than I'd prefer. I'm in the process of moving away from D&D 5E. WoTC's low-jinks have we departing company with them. I was looking at Stonetop, but a) $110 possibly US to get a copy to my door... ouch and b) the parts I don't like may suggest I should keep looking. I am very grateful that you have shown the process for a session - that's a great resource in understanding how these PbtA systems function. The players also seem to have some experience and that's a help too when it comes to a narrativist system - experience matters. I hope you will post any further sessions and whatever is done when you get to the 6th/7th session and you move to the interval where village stuff happens and so on. I still want to see that process work and whatever preamble information the players get to see before you move into another season or whatever you call 6 sessions together. I'd like to see my next game with the feel of the game (the player agency, the GM as responder and the sorts of outcomes that are not just binary but have 'failure with a benefit, success with a consequence, as well as success and failure options', and the speed of resolution with the creativity in interpreting the dices' guidance. At the same time, I'd like to no particular accounting for wealth, homestead, village, etc. Some stuff I just like to see be handwaved and not figured and monitored. Thank you for your time and my respects to all players and appreciate the work of the Chronicler. I hope you do post further. [/QUOTE]
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