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Stop telling me to boycott WotC. If you support open gaming, tell who to support. (+ thread)
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<blockquote data-quote="Enrahim2" data-source="post: 8882887" data-attributes="member: 7039850"><p>The big problem with this question is that it actually highlights how cruel what WotC is doing is from an open lisence perspective:</p><p>The real strength of an open license is that it defines a boundary where everyone can contribute to it growing, and feel assured that it is not misused by someone using your work in ways you really didn't intend it to be used.</p><p></p><p>The way this is done however creates open source lakes, where things from one license cannot be used with others. For instance you cannot use anything GPL in a CC-BY work. Hence for a open license community to be strong, you want to put as much as possible into one license. Fragmenting the open license space generally require very heavy reasons for anyone to even start using it. It is just better for everyone involved to grow the existing lake.</p><p></p><p>In roleplaying games OGL1.0a was that lake. This is why there are so many non-D&D related games using OGL - They didn't do it for wizards sake, they did it as that was the open source community that would give their work most exposure, and allow content creators for their system the largest potential source of content to draw from.</p><p></p><p>Hence there are no other healthy open content pool in tabletop RPG. So when now wizards seemingly effectively try to freeze the lake, and ensure that only themselves and their effectively sub-contractors can access the content the entire open gaming community has contributed over the last 20 years - that is a big move!</p><p></p><p>I have seen several arguments regarding how CC is too inconvinient compared to OGL for what game publishers need to build a thriving infrastructure. Hence if wizards is not repenting before publishing OGL 1.1, or someone with real economic muscles (think open content stakeholders in software or entertainment) come in and teach wizards a lesson in court; the only option for any hope of a new viable open content lake in D&D would be to start a completely new content lake. DMdave has already started such an initiative: <a href="https://www.patreon.com/posts/creator-original-76891481" target="_blank">https://www.patreon.com/posts/creator-original-76891481</a></p><p></p><p>Unfortunately unless wizards in a fit of madness lisences their 3.5 and 5ed srds under this new scheme, most owners of existing OGL licensed content cannot help out with quickly growing this new open license repository by just relisencing their work, as they need to make sure that they do not contain any material that can be argued to have been licensed from wizards via OGL. It would help greatly if this new open content lisence is seeded with a system that in "shape" is similar enough to the 3.5 and/or 5ed srds, so that translating is relatively easy. If I am reading DMDaves post this might actually be what he might have already also in place.</p><p></p><p>In other words - if wizards manage to close down the existing lake, where you want to go is where those previously used that lake go. That place do probably currently not exist, but unless any of the other big players also have done the same as DMDave (and decide to present it due to lack of coordination) - my current bet is that that might be the place.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8882887, member: 7039850"] The big problem with this question is that it actually highlights how cruel what WotC is doing is from an open lisence perspective: The real strength of an open license is that it defines a boundary where everyone can contribute to it growing, and feel assured that it is not misused by someone using your work in ways you really didn't intend it to be used. The way this is done however creates open source lakes, where things from one license cannot be used with others. For instance you cannot use anything GPL in a CC-BY work. Hence for a open license community to be strong, you want to put as much as possible into one license. Fragmenting the open license space generally require very heavy reasons for anyone to even start using it. It is just better for everyone involved to grow the existing lake. In roleplaying games OGL1.0a was that lake. This is why there are so many non-D&D related games using OGL - They didn't do it for wizards sake, they did it as that was the open source community that would give their work most exposure, and allow content creators for their system the largest potential source of content to draw from. Hence there are no other healthy open content pool in tabletop RPG. So when now wizards seemingly effectively try to freeze the lake, and ensure that only themselves and their effectively sub-contractors can access the content the entire open gaming community has contributed over the last 20 years - that is a big move! I have seen several arguments regarding how CC is too inconvinient compared to OGL for what game publishers need to build a thriving infrastructure. Hence if wizards is not repenting before publishing OGL 1.1, or someone with real economic muscles (think open content stakeholders in software or entertainment) come in and teach wizards a lesson in court; the only option for any hope of a new viable open content lake in D&D would be to start a completely new content lake. DMdave has already started such an initiative: [URL]https://www.patreon.com/posts/creator-original-76891481[/URL] Unfortunately unless wizards in a fit of madness lisences their 3.5 and 5ed srds under this new scheme, most owners of existing OGL licensed content cannot help out with quickly growing this new open license repository by just relisencing their work, as they need to make sure that they do not contain any material that can be argued to have been licensed from wizards via OGL. It would help greatly if this new open content lisence is seeded with a system that in "shape" is similar enough to the 3.5 and/or 5ed srds, so that translating is relatively easy. If I am reading DMDaves post this might actually be what he might have already also in place. In other words - if wizards manage to close down the existing lake, where you want to go is where those previously used that lake go. That place do probably currently not exist, but unless any of the other big players also have done the same as DMDave (and decide to present it due to lack of coordination) - my current bet is that that might be the place. [/QUOTE]
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