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Stopping the Charge.
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<blockquote data-quote="Tai" data-source="post: 4883422" data-attributes="member: 84238"><p>The description says that you have to move directly to the nearest square from which you can attack. To me, directly means in a straight line. So, if, after the attack, you can keep going in a straight line to the nearest square from which you can attack, then you can complete the charge. If you have to turn to get there, you're not moving in a straight line anymore, and you can't. It could be interpreted in a lot of ways, but having someone do a 180 in the middle of a turn is a) annoying for the player who bought that interrupt, and b) kind of stupid, since it could allow you to charge to a square you couldn't otherwise have reached. If the ranger had gone around a corner in response, you could follow him round that corner, whereas if he'd started there you couldn't have charged him. That seems kind of wrong to me.</p></blockquote><p></p>
[QUOTE="Tai, post: 4883422, member: 84238"] The description says that you have to move directly to the nearest square from which you can attack. To me, directly means in a straight line. So, if, after the attack, you can keep going in a straight line to the nearest square from which you can attack, then you can complete the charge. If you have to turn to get there, you're not moving in a straight line anymore, and you can't. It could be interpreted in a lot of ways, but having someone do a 180 in the middle of a turn is a) annoying for the player who bought that interrupt, and b) kind of stupid, since it could allow you to charge to a square you couldn't otherwise have reached. If the ranger had gone around a corner in response, you could follow him round that corner, whereas if he'd started there you couldn't have charged him. That seems kind of wrong to me. [/QUOTE]
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Stopping the Charge.
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