Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the Charge.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skallgrim" data-source="post: 4884022" data-attributes="member: 79271"><p>I'm going to chime in and say:</p><p></p><p>Yes, the target can continue its charge move towards you. There's nothing in the rules to say that you have to "declare" how many squares you are charging. Weave through the Fray should be used carefully, such as on distant enemies, or when adjacent to friends (especially fighters). It is also very useful for Elves, who can shift normally in difficult terrain, while their pursuer cannot.</p><p></p><p>I also think that you can redirect the charge, as there doesn't appear to be anything specifying that you must "declare" your target in advance and cannot alter it. However, this doesn't, in any way, invalidate the general charge rule that the movement must be direct. Each square must be closer to the target than the previous square, so you can slightly alter direction, but not change it entirely. Your new target must basically be "in the same direction" as your old target. As long as all of your charge movement follows the charge rules, any target that fits the charge target rules is fair game.</p><p></p><p>Similarly, since there is no exception to the charge rules for the requirement of a direct charge, "Weave through the Fray" could also be used to shift the Ranger TOWARDS the original position of the charger. The charger could not redirect towards the ranger, since he would be breaking the rule that he is moving directly towards his target. If he were moving directly, then he wouldn't be circling back, would he? The charge is supposed to be direct, so if the target is suddenly behind you, you can't loop back around. There's not a good definition of 'direct' that includes U-turns. His charge must, from starting point to ending point, be directly towards a target, with each square taking him closer (from his starting point) to the nearest square adjacent his target.</p><p></p><p>This also fits nicely with the whole "Weave THROUGH the Fray" name. It's not Weave Away from the Fray. The ranger can use the power to move THROUGH the line of melee. This may put him in greater danger, or it might even allow him to close with his intended quarry.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 4884022, member: 79271"] I'm going to chime in and say: Yes, the target can continue its charge move towards you. There's nothing in the rules to say that you have to "declare" how many squares you are charging. Weave through the Fray should be used carefully, such as on distant enemies, or when adjacent to friends (especially fighters). It is also very useful for Elves, who can shift normally in difficult terrain, while their pursuer cannot. I also think that you can redirect the charge, as there doesn't appear to be anything specifying that you must "declare" your target in advance and cannot alter it. However, this doesn't, in any way, invalidate the general charge rule that the movement must be direct. Each square must be closer to the target than the previous square, so you can slightly alter direction, but not change it entirely. Your new target must basically be "in the same direction" as your old target. As long as all of your charge movement follows the charge rules, any target that fits the charge target rules is fair game. Similarly, since there is no exception to the charge rules for the requirement of a direct charge, "Weave through the Fray" could also be used to shift the Ranger TOWARDS the original position of the charger. The charger could not redirect towards the ranger, since he would be breaking the rule that he is moving directly towards his target. If he were moving directly, then he wouldn't be circling back, would he? The charge is supposed to be direct, so if the target is suddenly behind you, you can't loop back around. There's not a good definition of 'direct' that includes U-turns. His charge must, from starting point to ending point, be directly towards a target, with each square taking him closer (from his starting point) to the nearest square adjacent his target. This also fits nicely with the whole "Weave THROUGH the Fray" name. It's not Weave Away from the Fray. The ranger can use the power to move THROUGH the line of melee. This may put him in greater danger, or it might even allow him to close with his intended quarry. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the Charge.
Top