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<blockquote data-quote="seriousmoonlight" data-source="post: 7041659" data-attributes="member: 6873732"><p><span style="font-size: 12px"><span style="font-family: 'Georgia'">After following the trail for a few miles, you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Georgia'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Georgia'">"Why would they be ringing the bell at this hour," Spuds asks to no one in particular. It is clear he is quite nervous.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Georgia'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Georgia'">A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade, beyond which you see a windmill, a tall steeple, and the high-pitched rooftops of several other buildings. Apart from the ringing of the bell, you detect no other activity in the village. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Georgia'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Georgia'">The trail ends before a lowered drawbridge that spans the moat. Beyond the drawbridge, two abandoned stone watchtowers flank an open gap in the palisade. South of the village and surrounded by the river moat is a cone-shaped, flat-topped hill on which stands a stone keep enclosed by a wooden wall. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Georgia'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Georgia'">"This ain't right. They keep the draw bridge up at night," Spuds explains nervously. "Best we turn around, head to Daggerford instead." </span></span></p></blockquote><p></p>
[QUOTE="seriousmoonlight, post: 7041659, member: 6873732"] [SIZE=3][FONT=Georgia]After following the trail for a few miles, you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. "Why would they be ringing the bell at this hour," Spuds asks to no one in particular. It is clear he is quite nervous. A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade, beyond which you see a windmill, a tall steeple, and the high-pitched rooftops of several other buildings. Apart from the ringing of the bell, you detect no other activity in the village. The trail ends before a lowered drawbridge that spans the moat. Beyond the drawbridge, two abandoned stone watchtowers flank an open gap in the palisade. South of the village and surrounded by the river moat is a cone-shaped, flat-topped hill on which stands a stone keep enclosed by a wooden wall. "This ain't right. They keep the draw bridge up at night," Spuds explains nervously. "Best we turn around, head to Daggerford instead." [/FONT][/SIZE] [/QUOTE]
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