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<blockquote data-quote="seriousmoonlight" data-source="post: 7792799" data-attributes="member: 6873732"><p><strong>Maelstrom: </strong>Sarissa would explain that the party is welcome to explore more of the palace first and understand this is prolly their first time under the sea. However, some of the other giants here (especially her sisters) are not to be trusted. The party will need to be stealthy or think of a good cover story.</p><p></p><p><strong>Airship: </strong>The airship's enormous balloon is made from dragon</p><p>hide that has been dyed bright red. Atop the balloon is</p><p>a crow's nest that is reached by crawling up the ropes</p><p>on the outside of the balloon. Crawling up the ropes</p><p>requires a DC 10 Strength (Athletics) or Dexterity (Acrobatics)</p><p>check. If the check fails, no progress is made; if</p><p>the check fails by 5 or more, the creature falls.</p><p></p><p>The balloon is roped to a gondola that has been fitted</p><p>with steel runners. The airship has a speed of 8 miles</p><p>per hour while skiing across ice or snow or flying in the</p><p>air. A strong headwind reduces the ship's speed to 4</p><p>mph, while a strong tailwind increases its speed to 12</p><p>mph.</p><p></p><p> By changing altitude, the ship can use air currents</p><p>to move in a particular direction. A propeller aft of the</p><p>gondola thrusts the ship forward and can also be pivoted.</p><p>The hull of the gondola is watertight and buoyant </p><p>in water, and the propeller can push it across water.</p><p></p><p>The airship can hold up to 1 ton of cargo and requires</p><p>a crew of two, one to operate the propeller and one to</p><p>operate the furnace. If the ship has fewer than two crew</p><p>members on duty, its speed can't be controlled, and it</p><p>moves in a random direction, carried by the wind, until</p><p>control is regained or until it collides with something.</p><p>The gondola and the balloon are separate targets. </p><p></p><p>The gondola has AC 13, 250 hit points, and a damage threshold</p><p>of 10. The balloon has AC 11 and 50 hit points. Both </p><p>have immunity to poison and psychic damage. If the balloon</p><p>drops to O hit points, it bursts, and the ship loses</p><p>the ability to fly. While the balloon or gondola has at</p><p>least 1 hit point, it can be repaired. Repairing 1 hit point</p><p>of damage to either the balloon or the gondola requires</p><p>1 day and costs 20 gp. (Mending spells can repair superficial</p><p>damage but can't restore hit points.</p><p></p><p>[ATTACH=full]113320[/ATTACH]</p></blockquote><p></p>
[QUOTE="seriousmoonlight, post: 7792799, member: 6873732"] [B]Maelstrom: [/B]Sarissa would explain that the party is welcome to explore more of the palace first and understand this is prolly their first time under the sea. However, some of the other giants here (especially her sisters) are not to be trusted. The party will need to be stealthy or think of a good cover story. [B]Airship: [/B]The airship's enormous balloon is made from dragon hide that has been dyed bright red. Atop the balloon is a crow's nest that is reached by crawling up the ropes on the outside of the balloon. Crawling up the ropes requires a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check. If the check fails, no progress is made; if the check fails by 5 or more, the creature falls. The balloon is roped to a gondola that has been fitted with steel runners. The airship has a speed of 8 miles per hour while skiing across ice or snow or flying in the air. A strong headwind reduces the ship's speed to 4 mph, while a strong tailwind increases its speed to 12 mph. By changing altitude, the ship can use air currents to move in a particular direction. A propeller aft of the gondola thrusts the ship forward and can also be pivoted. The hull of the gondola is watertight and buoyant in water, and the propeller can push it across water. The airship can hold up to 1 ton of cargo and requires a crew of two, one to operate the propeller and one to operate the furnace. If the ship has fewer than two crew members on duty, its speed can't be controlled, and it moves in a random direction, carried by the wind, until control is regained or until it collides with something. The gondola and the balloon are separate targets. The gondola has AC 13, 250 hit points, and a damage threshold of 10. The balloon has AC 11 and 50 hit points. Both have immunity to poison and psychic damage. If the balloon drops to O hit points, it bursts, and the ship loses the ability to fly. While the balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but can't restore hit points. [ATTACH type="full"]113320[/ATTACH] [/QUOTE]
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