hopeless
Adventurer
Okay another thought
You know I'm wondering what if you asked them to design 3 characters, one at 15th, one at say 3rd and the other at say 7th and then when they pass you copies and explanations for what they're carrying and why they're in charge then set up the first adventure and decide which of the three you'll involve since the 15th level are going to be the boss characters so shouldn't be involved initially but rather introduced at the end of the first adventure and then have the novice characters introduced as part of an initiation ceremony where the boss characters are involved so you can get them to decide what they're going to do.
Of course its not a case they get to run said 15th level characters at least not until you're ready but you can offset them by giving the lower level characters more missions as ordered by their bosses so they get a handle on whats going on, whats involved in being the bosses and then have them encounter their rivals or enemies as part of the adventure so they're prepared against what they "think" they're up against but if they try to running their bosses in these lower levers missions they get to find out their opposition is better prepared since their "underlings" aren't able to help them since they're stuck at those lower levels whilst their abilities have been sussed out by their adversaries.
I guess its a case of what ultimately they want from this, being in charge of a city means they don't have alot of time for adventures and usually that means retiring those characters the only times they should come out of hiding is when the events require them to...
Still wondering what characters' they'll be running and how many players will be involved?
You know I'm wondering what if you asked them to design 3 characters, one at 15th, one at say 3rd and the other at say 7th and then when they pass you copies and explanations for what they're carrying and why they're in charge then set up the first adventure and decide which of the three you'll involve since the 15th level are going to be the boss characters so shouldn't be involved initially but rather introduced at the end of the first adventure and then have the novice characters introduced as part of an initiation ceremony where the boss characters are involved so you can get them to decide what they're going to do.
Of course its not a case they get to run said 15th level characters at least not until you're ready but you can offset them by giving the lower level characters more missions as ordered by their bosses so they get a handle on whats going on, whats involved in being the bosses and then have them encounter their rivals or enemies as part of the adventure so they're prepared against what they "think" they're up against but if they try to running their bosses in these lower levers missions they get to find out their opposition is better prepared since their "underlings" aren't able to help them since they're stuck at those lower levels whilst their abilities have been sussed out by their adversaries.
I guess its a case of what ultimately they want from this, being in charge of a city means they don't have alot of time for adventures and usually that means retiring those characters the only times they should come out of hiding is when the events require them to...
Still wondering what characters' they'll be running and how many players will be involved?