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Story Hour Authors! A few questions...
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<blockquote data-quote="Dr Midnight" data-source="post: 459201" data-attributes="member: 69"><p><em>1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)</em></p><p></p><p>42, not including a lengthy "interlude" write-up</p><p></p><p><em>2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?</em></p><p></p><p>I really love it. Recently, I learned that I love negative reader feedback, as a far rarer delight that few readers want to give you. It's got a different flavor, but it still means someone's interested inough in the SH to offer his/her thoughts.</p><p></p><p><em>3. What percentage of your own players read the story, would you say?</em></p><p></p><p>60%. Dartan's occasional posts don't fool me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><em>4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? </em></p><p></p><p>Yes and yes.</p><p></p><p><em>5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. </em></p><p></p><p>It certainly wasn't easy writing up the teleportation into the dragon's lair, but the worst had to be writing up the confrontation with the immense titan, that went under with the first spell thrown in combat: Stone to flesh.</p><p></p><p>Man, did that suck. </p><p></p><p><em>6. What three things (single sentences each) would you say are most important in a good SH?</em></p><p></p><p>-A feeling of urgency... or at least purpose</p><p>-"smell the roses" time, wherein we see the characters celebrating a victory or reaping the rewards of saving the realm</p><p>-minimal references to things that don't feel like epic fantasy (to me, this means drow, planes, psionics, etc.)</p><p></p><p><em>7. What three things (single sentences each) would you say are most important in a good SH writing style?</em></p><p></p><p>-Leaving almost every story post on a cliffhanger.</p><p>-Really detailed place and character description. See Piratecat's "I want to smell it" line.</p><p>-Spelling, grammar. With out it, i ain't reading you're story our.</p><p></p><p><em>8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? </em></p><p></p><p>Precisely one</p><p></p><p><em>9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?</em></p><p></p><p>Yes and yes. It's stupid, and I know it, but I sometimes try to "fix" stuff so it'll be better to READ about. I'm trying to quit, and down to one pack a day.</p><p></p><p><em>10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. </em></p><p></p><p><span style="color: orangered">The trapdoor above them on the third floor rattled as things tried to pry it up. Leathery wings flapped against the windows. Glass broke. Things bumped and clawed against the blockades placed against the windows. A wing flapped madly from between the wall and a curio cabinet. "This isn't going to hold them off. we've got to go downstairs," Erasmus said. </span></p><p><span style="color: orangered"></span></p><p><span style="color: orangered">Jamison seemed ready for the decree and opened the padlock with a gesture of his fingers and an arcane word. They rushed into the crypt. Jamison was last inside, and heard the flapping of wings- within the house. He quickly slammed the huge metal door shut behind them. The sound was like thunder in the damp stairwell they found themselves in. </span></p><p><span style="color: orangered"></span></p><p><span style="color: orangered">They began to descend. The staircase went on for about a hundred feet into the earth. The sounds of dripping water and echoes accompanied their nervous breaths and bootsteps. The stairs ended, and a room opened before them. Erasmus thrust Hannah's everburning torch before him, to light the room. </span></p><p><span style="color: orangered"></span></p><p><span style="color: orangered">They saw in that moment a dozen undead standing still at random parts of the room, the mouths open, facing them. The ones at the far end of the room weren't reached by the light, but their eyes shone red in the darkness. Wights. They began to move towards the party- and were stopped by something. They'd each walked into an invisible barrier of some sort. </span></p><p><span style="color: orangered"></span></p><p><span style="color: orangered">Jamison nervously took out the book and read. "It seems that the living Mormonts constructed this room to contain their dead relatives without hurting them. They knew the corpses would rise and attempt to climb the stairs, so they built this room with invisible walls, and only one true path to the other side."</span></p><p><span style="color: orangered"></span></p><p><span style="color: orangered">"A maze," Hannah said, unbelieving. A labyrinth of invisible walls, filled with hungry wights.</span> </p><p></p><p><em>11. Give us a link, pookie.</em></p><p></p><p>To read the entire story up until now, <a href="http://www.dr-midnight.com/kotsq" target="_blank">click here.</a> </p><p>Volumes I-III on the old ENboards should be back sometime...?... with reader commentary. </p><p>Volume IV (on ENboards with reader commentary) can be read <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=220" target="_blank">here.</a></p><p>Volume V (on ENboards with reader commentary) can be read <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=2503" target="_blank">here. </a> </p><p>Volume VI (on ENboards with reader commentary) can be read <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=5459" target="_blank">here. </a> </p><p>CURRENT THREAD (VOLUME VII): <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=23664" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=23664</a></p></blockquote><p></p>
[QUOTE="Dr Midnight, post: 459201, member: 69"] [i]1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)[/i] 42, not including a lengthy "interlude" write-up [i]2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?[/i] I really love it. Recently, I learned that I love negative reader feedback, as a far rarer delight that few readers want to give you. It's got a different flavor, but it still means someone's interested inough in the SH to offer his/her thoughts. [i]3. What percentage of your own players read the story, would you say?[/i] 60%. Dartan's occasional posts don't fool me. :D [i]4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? [/i] Yes and yes. [i]5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. [/i] It certainly wasn't easy writing up the teleportation into the dragon's lair, but the worst had to be writing up the confrontation with the immense titan, that went under with the first spell thrown in combat: Stone to flesh. Man, did that suck. [i]6. What three things (single sentences each) would you say are most important in a good SH?[/i] -A feeling of urgency... or at least purpose -"smell the roses" time, wherein we see the characters celebrating a victory or reaping the rewards of saving the realm -minimal references to things that don't feel like epic fantasy (to me, this means drow, planes, psionics, etc.) [i]7. What three things (single sentences each) would you say are most important in a good SH writing style?[/i] -Leaving almost every story post on a cliffhanger. -Really detailed place and character description. See Piratecat's "I want to smell it" line. -Spelling, grammar. With out it, i ain't reading you're story our. [i]8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? [/i] Precisely one [i]9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?[/i] Yes and yes. It's stupid, and I know it, but I sometimes try to "fix" stuff so it'll be better to READ about. I'm trying to quit, and down to one pack a day. [i]10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. [/i] [COLOR=orangered]The trapdoor above them on the third floor rattled as things tried to pry it up. Leathery wings flapped against the windows. Glass broke. Things bumped and clawed against the blockades placed against the windows. A wing flapped madly from between the wall and a curio cabinet. "This isn't going to hold them off. we've got to go downstairs," Erasmus said. Jamison seemed ready for the decree and opened the padlock with a gesture of his fingers and an arcane word. They rushed into the crypt. Jamison was last inside, and heard the flapping of wings- within the house. He quickly slammed the huge metal door shut behind them. The sound was like thunder in the damp stairwell they found themselves in. They began to descend. The staircase went on for about a hundred feet into the earth. The sounds of dripping water and echoes accompanied their nervous breaths and bootsteps. The stairs ended, and a room opened before them. Erasmus thrust Hannah's everburning torch before him, to light the room. They saw in that moment a dozen undead standing still at random parts of the room, the mouths open, facing them. The ones at the far end of the room weren't reached by the light, but their eyes shone red in the darkness. Wights. They began to move towards the party- and were stopped by something. They'd each walked into an invisible barrier of some sort. Jamison nervously took out the book and read. "It seems that the living Mormonts constructed this room to contain their dead relatives without hurting them. They knew the corpses would rise and attempt to climb the stairs, so they built this room with invisible walls, and only one true path to the other side." "A maze," Hannah said, unbelieving. A labyrinth of invisible walls, filled with hungry wights.[/COLOR] [i]11. Give us a link, pookie.[/i] To read the entire story up until now, [URL=http://www.dr-midnight.com/kotsq]click here.[/URL] Volumes I-III on the old ENboards should be back sometime...?... with reader commentary. Volume IV (on ENboards with reader commentary) can be read [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=220]here.[/URL] Volume V (on ENboards with reader commentary) can be read [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=2503]here. [/URL] Volume VI (on ENboards with reader commentary) can be read [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=5459]here. [/URL] CURRENT THREAD (VOLUME VII): [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=23664[/url] [/QUOTE]
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