Dr Midnight
Explorer
Hi. Just an excuse for authors to pimp their Story Hours (stories hour?) and kill some time with useless questions.
1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)
2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?
3. What percentage of your own players read the story, would you say?
4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views?
5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction.
6. What three things (single sentences each) would you say are most important in a good SH?
7. What three things (single sentences each) would you say are most important in a good SH writing style?
8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game?
9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?
10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH".
11. Give us a link, pookie.
1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)
2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?
3. What percentage of your own players read the story, would you say?
4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views?
5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction.
6. What three things (single sentences each) would you say are most important in a good SH?
7. What three things (single sentences each) would you say are most important in a good SH writing style?
8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game?
9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?
10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH".
11. Give us a link, pookie.
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