Sepulchrave II
Legend
1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)
About 40, give or take - spread over 5 different SH threads
2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?
Enormously. I often feel bad for not replying promptly to questions from the readers, but time is a major constraint.
3. What percentage of your own players read the story, would you say?
25% - and infrequently at that. I can't blame them, we've all got busy lives.
4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views?
Yes, it gives me a warm fuzzy feeling.
Yes - the more so, because I still haven't gotten round to reading PC's (or Wulf's) story hour. Maybe I'm intimidated by the size of them, or maybe by the prospect of them being better than mine...
5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction.
Most Irritating: Total failure of the party to seize upon a well-developed plot hook, which I repeatedly dangled in front of them.
Most Embarassing: Accidentally allowing one player to cast Discern Location in one action instead of ten minutes, resulting in the immediate death of my favourite villain.
6. What three things (single sentences each) would you say are most important in a good SH?
Flow
Pacing
Quirkiness
8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game?
Six sessions behind, and the gap is growing, not shrinking
9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?
Ooh, that's a good question. I don't think so, but I wouldn't swear to it...the SH is often in the back of my mind when we play
10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH".
“You will,” said Eadric.
“I won’t,” said Mostin.
“Yes.”
“No.”
“There is no danger involved, I assure you,” the Paladin assured him.
“You have no idea what you’re asking.”
“This is an irrational phobia, Mostin,” Eadric persisted.
“Of course it’s irrational. It wouldn’t be a phobia, otherwise, would it?” The Alienist retorted.
“It’s not as if they are actually birds,” Eadric said. “You don’t even have to look. Just cast the spell, and I’ll deal with the rest.”
“I don’t have time to inscribe a proper diagram,” Mostin complained.
“Don’t worry about it. It’s not going to be an issue. Just do a quick one.”
“I’ll have to ‘Anchor’ it.”
“Don’t bother,” the Paladin replied.
“Are you crazy? Besides, I don’t have my most powerful calling prepared,” Mostin groaned.
“Do what you can. But hurry. I can’t stand here arguing all day with you.”
So Mostin did it.
**
Form, in the traditional sense of the word, was not a characteristic that could be meaningfully ascribed to him. It was not that he possessed or did not possess it, more that the quality of ‘Form-ness’ was an inadequate paradigm through which he could be understood.
His shadow, they often sang, was brighter than the Sun. It was metaphorical, of course, because there was no source of light brighter than him. Nothing could cause him to cast a shadow.
Amongst the millions who basked in his presence, one, called Eniin, felt an impulse akin to a tugging. In less than an instant, he related the information to his master who, naturally, already knew.
“GO,” The Bright God commanded.
Eniin bowed and vanished.
**
Mostin, Ortwin, Nwm, Tahl, Nehael, Tatterbrand, Iua, Jorde and Hyne stood around the thaumaturgic diagram with Eadric. As the shape began to slowly coalesce within it, the Bard wrily compared it to Rurunoth’s fiery entrance. Even before the form had fully materialized, Eadric stepped forward and scrubbed out a portion of the chalk line which marked the border of the circle.
Really, that’s just too much, Mostin thought. He closed his eyes three-quarters of the way, and covered his face with his hands. He couldn’t help himself from peeking – despite the fact that his legs were shaking.
Eniin stepped forwards from the diagram, and towered above them all. His perfect form radiated peace, power, and profound certainty. He knelt in front of Eadric.
“Instruct me,” the Planetar said.
About 40, give or take - spread over 5 different SH threads
2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?
Enormously. I often feel bad for not replying promptly to questions from the readers, but time is a major constraint.
3. What percentage of your own players read the story, would you say?
25% - and infrequently at that. I can't blame them, we've all got busy lives.
4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views?
Yes, it gives me a warm fuzzy feeling.
Yes - the more so, because I still haven't gotten round to reading PC's (or Wulf's) story hour. Maybe I'm intimidated by the size of them, or maybe by the prospect of them being better than mine...
5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction.
Most Irritating: Total failure of the party to seize upon a well-developed plot hook, which I repeatedly dangled in front of them.
Most Embarassing: Accidentally allowing one player to cast Discern Location in one action instead of ten minutes, resulting in the immediate death of my favourite villain.
6. What three things (single sentences each) would you say are most important in a good SH?
Flow
Pacing
Quirkiness
8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game?
Six sessions behind, and the gap is growing, not shrinking
9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?
Ooh, that's a good question. I don't think so, but I wouldn't swear to it...the SH is often in the back of my mind when we play
10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH".
“You will,” said Eadric.
“I won’t,” said Mostin.
“Yes.”
“No.”
“There is no danger involved, I assure you,” the Paladin assured him.
“You have no idea what you’re asking.”
“This is an irrational phobia, Mostin,” Eadric persisted.
“Of course it’s irrational. It wouldn’t be a phobia, otherwise, would it?” The Alienist retorted.
“It’s not as if they are actually birds,” Eadric said. “You don’t even have to look. Just cast the spell, and I’ll deal with the rest.”
“I don’t have time to inscribe a proper diagram,” Mostin complained.
“Don’t worry about it. It’s not going to be an issue. Just do a quick one.”
“I’ll have to ‘Anchor’ it.”
“Don’t bother,” the Paladin replied.
“Are you crazy? Besides, I don’t have my most powerful calling prepared,” Mostin groaned.
“Do what you can. But hurry. I can’t stand here arguing all day with you.”
So Mostin did it.
**
Form, in the traditional sense of the word, was not a characteristic that could be meaningfully ascribed to him. It was not that he possessed or did not possess it, more that the quality of ‘Form-ness’ was an inadequate paradigm through which he could be understood.
His shadow, they often sang, was brighter than the Sun. It was metaphorical, of course, because there was no source of light brighter than him. Nothing could cause him to cast a shadow.
Amongst the millions who basked in his presence, one, called Eniin, felt an impulse akin to a tugging. In less than an instant, he related the information to his master who, naturally, already knew.
“GO,” The Bright God commanded.
Eniin bowed and vanished.
**
Mostin, Ortwin, Nwm, Tahl, Nehael, Tatterbrand, Iua, Jorde and Hyne stood around the thaumaturgic diagram with Eadric. As the shape began to slowly coalesce within it, the Bard wrily compared it to Rurunoth’s fiery entrance. Even before the form had fully materialized, Eadric stepped forward and scrubbed out a portion of the chalk line which marked the border of the circle.
Really, that’s just too much, Mostin thought. He closed his eyes three-quarters of the way, and covered his face with his hands. He couldn’t help himself from peeking – despite the fact that his legs were shaking.
Eniin stepped forwards from the diagram, and towered above them all. His perfect form radiated peace, power, and profound certainty. He knelt in front of Eadric.
“Instruct me,” the Planetar said.