el-remmen
Moderator Emeritus
1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)
I have written up 33 sessions as of last night.
2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?
I like it – but I just like knowing people are reading – as long as they are reading they must love it or really hate it – so the individual comments are not as important – but I still like reading them, and wouldn’t mind having more.
3. What percentage of your own players read the story, would you say?
Hmmm, about 50%?
4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views?
Eh, I admit I compare sometimes – but not all of us have a bot that constantly views the pages for us like PC does.
5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction.
I love writing them all – esp. the embarrassing scenes – it is a challenge for me to write quirky “D&D” stuff into the narrative and make it work.
6. What three things (single sentences each) would you say are most important in a good SH?
Hmm. . . I think it is different for everyone – but for me:
a) sense of place –the setting should come to life so that the PCs do not seem to be acting in a vacuum.
b) Dialogue. Each character should have a “voice” – they come alive in their own words.
c) Action Scenes.
7. What three things (single sentences each) would you say are most important in a good SH writing style?
Again, this is different for everyone. . . I like a) attention to detail, b) lots of dialogue, c)fast-paced combat scenes.
8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game?
Ugh, 13 sessions.
9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?
Nope.
10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH".
From Session #27
11. Give us a link, pookie.
How about three?
”Out of the Frying Pan – Book I: Gathering Wood
”Out of the Frying Pan – Book II: Catching the Spark (Part I)
”Out of the Frying Pan – Book II: Catching the Spark (Part II)
I have written up 33 sessions as of last night.
2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?
I like it – but I just like knowing people are reading – as long as they are reading they must love it or really hate it – so the individual comments are not as important – but I still like reading them, and wouldn’t mind having more.
3. What percentage of your own players read the story, would you say?
Hmmm, about 50%?
4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views?
Eh, I admit I compare sometimes – but not all of us have a bot that constantly views the pages for us like PC does.

5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction.
I love writing them all – esp. the embarrassing scenes – it is a challenge for me to write quirky “D&D” stuff into the narrative and make it work.
6. What three things (single sentences each) would you say are most important in a good SH?
Hmm. . . I think it is different for everyone – but for me:
a) sense of place –the setting should come to life so that the PCs do not seem to be acting in a vacuum.
b) Dialogue. Each character should have a “voice” – they come alive in their own words.
c) Action Scenes.
7. What three things (single sentences each) would you say are most important in a good SH writing style?
Again, this is different for everyone. . . I like a) attention to detail, b) lots of dialogue, c)fast-paced combat scenes.
8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game?
Ugh, 13 sessions.
9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?
Nope.
10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH".
From Session #27
“Are we ready to have this meal?” Ratchis asked, eagerly.
“I think we still have a lot to talk about,” Beorth said flatly. “And I would not like to interrupt the reverence of the occasion with talk of our troubles. Best we do our talking first.”
“Agreed,” said Ratchis.
“I think we should start at the beginning and go over everything that has happened and that we have learned in a systematic way. I will take some notes,” Beorth suggested. “Let’s start at the beginning.”
“Well, back when I was six years old…” Jeremy looked at the unsmiling faces of his companions. “Never mind, just a joke to break the tension.”
“Well, here are our tasks,” Beorth began, ignoring Jeremy. “Find a dragon, defeat the drow, find an extra-planar gate of some sort…”
“Does that include the stuff about the urn?” Jeremy asked.
“Don’t forget to include the gnomes as well,” Kazrack added. “And the true intentions of the king.”
“How’d that happen?” Jeremy asked, as he grabbed an extra pillow and propped it up against the wall and leaned back comfortably.
“What?” Kazrack asked.
“How’d the list get so long?”
Kazrack looked over at Beorth who was busily jotting down notes about their adventures and goals on separate sheets of parchment.
“I never trust paper for recording important things,” Kazrack said.
“We don’t have time for you to chisel it all down,” Jeremy said, sarcastically.
“I wasn’t think of etching it in stone. Maybe clay, but not stone.” Kazrack gave a rare smile.
“Do we really think King Brevelan really plans to sell the dragon-hunters into slavery?” Martin asked.
“I think he is up to something,” Ratchis grunted. “I trust that man even less than I like him.”
”Oh, don’t forget the amulet and the need to destroy it,” Kazrack said to the paladin.
“Don’t worry, no way for me to forget that,” Beorth said. “The real question is, we have all these tasks, but which is the most important to deal with first and where does each one take place so we can plan a course of action?”
“I’ve actually been visited in my dreams, I guess by Osiris, indicating that my task in return for Jeremy’s life must be done soon,” Kazrack said. (98)
“Interesting,” Martin said.
“Really?” Jeremy said softly, slightly awed by the idea that a god was sending dreams because of him.
“I think in terms of the dragon hunt, we need to find a way to determine one way or another if the dragon is real or an illusion,” Kazrack said.
“Well, if it really landed on the roof of the alderman’s house, it might have left claw marks on the shingles,” Martin suggested.
“Could it have even landed on the roof without collapsing it?” Kazrack asked.
“Well, dragons are magical so that could explain it,” Martin mused. “But also we don’t really know how large it really is. The various accounts of its appearance have varied in size, shape and coloration.”
“Have the elves reported seeing the dragon?” Beorth asked.
“No, they have not seen it,” Ratchis said.
“Speculations at this point are not helping. We should try to get a detailed story from someone who has seen the dragon and who we think we can trust to have observed it well, and go from there,” Jana said.
“Well, could Rindalith change into different forms?” Kazrack asked Jana. “Could it have been him I saw fly across the moon?” (99)
“He could never change his form at all that I knew of in the time I knew him,” said Jana. “So, I don’t know.”
“It is very possible that there are two dragons,” said Beorth. One that is an illusion, and one that is not a dragon, but is being mistaken for a dragon. The house that burned down could have been burned down by a gnome.”
“Yeah, but we also heard it ate sheep,” Jeremy said. “Hmm, maybe we can set a trap for it.”
“You want to buy sheep?” Kazrack asked.
“The logistics of such a plan make it difficult to undertake,” said Ratchis. “We have no way of knowing the dragon or whatever it is would come for our sheep.”
“Well, how did we find out that the dragon might be an illusion? Mozek told us,” Beorth said. “Why would he tell us that if it were true or untrue? What is his relation to the dragon?”
“All we know about him is that he is some kind of demonic creature,” Kazrack looked to Jana. “That is not a lot to go on,, but I do want to say that I think we should go help the gnomes, even if that means ignoring the tasks for Osiris and going to back to the gnomes first.”
“Well, it seems to me that if we tried to confront the gnomes now we’d die,” said Ratchis, speaking the unfettered truth. ‘It seems to me that if Hurgun’s Maze is the key to all this and the source of some great power, that the drow witches might seek it out. We already know there is some connection between the gnomes and the Maze because of that creature we saw there.”
“Well, how do we find this place?” Jeremy asked.
“That is the question,” Beorth said. “From what I have learned people have been searching for it for over a hundred years to no avail.”
“Well, we have no reason to think that the drow witches even know about this place,” Kazrack said.
“Wrong,” said Jana scathingly. Everyone turned to look at her. “Don’t forget we told Tirhas everything we know about Mozek, and the gnomes and the creature and the little about the Maze we knew then. She know a lot more than she did before, and is probably smart enough to start putting things together.”
Jeremy sighed.
The party contemplated their predicament.
“Let’s not forget that we’re in a community with knowledge and legends that date back to the Mountain Wars,” Beorth said. “Perhaps when Martin looks in their library he can look for information on Hurgun’s Maze as well. Now, what else is there to do.”
“There are the quests that we’ve taken to bring Jeremy back to life,” Kazrack said. “There are four of them. I have to make sickle for the Circle of Thorns and Ratchis has to do some task for them.”
“So those are the prices you have to pay,” Beorth said, shaking his head. He seemed disappointed.
“They never asked if I wanted to be brought back,” Jeremy said, a hint of sadness in his voice. “Of course, I’m glad to be back. I supposed that in a different world I might have been not glad.”
“The burden of carrying the dead back to the land of the living is a heavy one,” said Beorth, solemnly.
“So, would you have done it?” Jeremy asked the paladin of Anubis.
“No,” Beorth replied without hesitating.
“Well, thanks for being honest.”
“I think it was a fool’s mistake,” Beorth looked at each of his companions in turn.
“Ok, can we stop talking about this now?” Jeremy said, he leaned his head back against the pillow and closed his eyes.
“Well, this is as good a time as any to mention that I would like to by Summit, if at all possible, and reclaim my spellbook,” Martin said.
“But you have been summoned by the King, and if you do not respond to the summoning there may be difficulties,” Ratchis said.
“I think we have enough time before the meeting time to go to Summit, and I can always send word that the meeting needs to be moved somewhere else or at another time. The message gave me that option. Let’s add this to the list,” Martin replied. “And of course, my task for Osiris, to retrieve the Book of Black Circles from the Brotherhood of the Lost, whoever they are.”
11. Give us a link, pookie.
How about three?
”Out of the Frying Pan – Book I: Gathering Wood
”Out of the Frying Pan – Book II: Catching the Spark (Part I)
”Out of the Frying Pan – Book II: Catching the Spark (Part II)
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