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Story Hour Authors! A few questions...
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<blockquote data-quote="Sniktch" data-source="post: 459262" data-attributes="member: 7704"><p><strong>OK, I'll bite</strong></p><p></p><p>I like the page views, personally. I don't pay attention to them when looking for a good read, since it might just be a new thread that no one else has discovered yet, but again, it's nice knowing I'm not sending my work into a vacuum.</p><p></p><p>See how I can do with these answers:</p><p></p><p>1) In the CotSQ thread we are two sessions deep. Overall, we have probably played about 50 or 60 6-12 hour sessions. I have no idea exactly what session I am on in my Prelude story hour, since I am recreating events from up to 1 1/2 years ago.</p><p></p><p>2) Reader feedback is wonderful! I welcome comments and constructive criticism, since part of why I started doing this was to get in the habit of flexing my creative muscles for a couple of hours each day.</p><p></p><p>3) I believe all of my players read the story at this point.</p><p></p><p>4) Yes, I do value the page views. Besides, we all know PC generated his high count by sitting there hitting 'Refresh' a few thousand times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>5) Nothing too bad. I think the worst so far is when Quinn turned the animated staue into a cube after waiting a month to find out what would happen. Very anti-climactic for me. My worst moments are when I forget how things really happened or give credit to the wrong player, but luckily they don't jibe me too badly for my mistakes.</p><p></p><p>6) OK, PC stole my answer. I have nothing to add that he hasn't said already.</p><p></p><p>7) Short posts! I haven't decided the perfect length but I have yet to post anything in my threads of over 4 pages of 12 point font. It's intimidating.</p><p>Keeping the action moving. If I get too bogged down with a scene or I decide that it doesn't really add anything to write it up, I just sum it up and move to the next action sequence.</p><p>Cool characters. Part of what drew me into the Story Hour in the first place was Ziona and Doc Midnight's threads. I saw those character banners in some other forum and said, "Hey, I gotta check that out." I like seeing groovy characters and villains fleshedout so that I can lift them for use in my games.</p><p></p><p>8) CotSQ is completely up to date. I am still about a year behind on the other thread.</p><p></p><p>9) No, although I believe the story has made both myself and my players more aware of the continuity of the story line and staying in character.</p><p></p><p>10) EDIT: Oh, I see, sorry 'bout that. Here's a teaser from my CotsQ thread.</p><p></p><p>Bebilith nest </p><p>They stepped through the illusionary wall and found themselves in another large catacomb area, this one draped with thick layers of heavy webbing. Jack stepped into the chamber, his axe still crackling with blue arcs of electrical energy, and started into the room cautiously, the others trailing behind him. </p><p></p><p>Suddenly the fabric of space seemed to tear in front of him and a grotesque monster stepped through to the material plane. It resembled a huge, bloated spider with a mottled purple shell, its twisted abdomen curving in upon itself and ending in a pair of spinnerets that faced forward. The foremost pair of its legs ended in huge scythes of hardened exoskeleton. The fiend scuttled towards him, its razor sharp appendages raised to cut him down, while a second beast materialized in the webbing hanging from the ceiling and sprayed a sheet of web at Quinn, immobilizing her in a cocoon of dark silk.</p><p></p><p>Jack jumped forward and hacked at the creature but his axe bounced away with no effect! In response, it drove one of its claws into the seam at his shoulder, ripping a gaping wound across his chest and tearing his platemail off to fall bent and twisted to the floor, ruined. The naked dwarf staggered away bleeding, his shield raised to ward off any other incoming blows.</p><p></p><p>Malobar rolled under it and struck at the belly, hoping to find a weak point. His attack was rewarded when his short blade made a tiny crack in its shell and foul black liquid began oozing out. The magic of the sword should ensure that the wound did not cease bleeding until the creature was dead. In retaliation the creature bit into him, injecting viscous green venom that immediately began draining his constitution.</p><p></p><p>Welby and Grick also charged the monster on the floor, dodging through another spray of webs from the one above them. Grick pulled his butterfly swords as he rushed in and cut into it several times, while Welby rolled past into a flanking position and hacked the spinnerets from its abdomen with a well-placed blow, ensuring that this creature, at least, was unable to cocoon any more victims.</p><p></p><p>The beast whirled around in a rage, biting into the half-orc and injecting him with its deadly poison as well and ripping the shirt right off Welby’s body as a talon impaled the diminutive barbarian. Malobar lunged in and managed to open another small crack in the creature’s chitinous exoskeleton and another thin stream of black blood dripped from the wound, but the creature seemed to shrug off their combined efforts and appeared barely wounded.</p><p></p><p>11) links are in the sig</p></blockquote><p></p>
[QUOTE="Sniktch, post: 459262, member: 7704"] [b]OK, I'll bite[/b] I like the page views, personally. I don't pay attention to them when looking for a good read, since it might just be a new thread that no one else has discovered yet, but again, it's nice knowing I'm not sending my work into a vacuum. See how I can do with these answers: 1) In the CotSQ thread we are two sessions deep. Overall, we have probably played about 50 or 60 6-12 hour sessions. I have no idea exactly what session I am on in my Prelude story hour, since I am recreating events from up to 1 1/2 years ago. 2) Reader feedback is wonderful! I welcome comments and constructive criticism, since part of why I started doing this was to get in the habit of flexing my creative muscles for a couple of hours each day. 3) I believe all of my players read the story at this point. 4) Yes, I do value the page views. Besides, we all know PC generated his high count by sitting there hitting 'Refresh' a few thousand times :D 5) Nothing too bad. I think the worst so far is when Quinn turned the animated staue into a cube after waiting a month to find out what would happen. Very anti-climactic for me. My worst moments are when I forget how things really happened or give credit to the wrong player, but luckily they don't jibe me too badly for my mistakes. 6) OK, PC stole my answer. I have nothing to add that he hasn't said already. 7) Short posts! I haven't decided the perfect length but I have yet to post anything in my threads of over 4 pages of 12 point font. It's intimidating. Keeping the action moving. If I get too bogged down with a scene or I decide that it doesn't really add anything to write it up, I just sum it up and move to the next action sequence. Cool characters. Part of what drew me into the Story Hour in the first place was Ziona and Doc Midnight's threads. I saw those character banners in some other forum and said, "Hey, I gotta check that out." I like seeing groovy characters and villains fleshedout so that I can lift them for use in my games. 8) CotSQ is completely up to date. I am still about a year behind on the other thread. 9) No, although I believe the story has made both myself and my players more aware of the continuity of the story line and staying in character. 10) EDIT: Oh, I see, sorry 'bout that. Here's a teaser from my CotsQ thread. Bebilith nest They stepped through the illusionary wall and found themselves in another large catacomb area, this one draped with thick layers of heavy webbing. Jack stepped into the chamber, his axe still crackling with blue arcs of electrical energy, and started into the room cautiously, the others trailing behind him. Suddenly the fabric of space seemed to tear in front of him and a grotesque monster stepped through to the material plane. It resembled a huge, bloated spider with a mottled purple shell, its twisted abdomen curving in upon itself and ending in a pair of spinnerets that faced forward. The foremost pair of its legs ended in huge scythes of hardened exoskeleton. The fiend scuttled towards him, its razor sharp appendages raised to cut him down, while a second beast materialized in the webbing hanging from the ceiling and sprayed a sheet of web at Quinn, immobilizing her in a cocoon of dark silk. Jack jumped forward and hacked at the creature but his axe bounced away with no effect! In response, it drove one of its claws into the seam at his shoulder, ripping a gaping wound across his chest and tearing his platemail off to fall bent and twisted to the floor, ruined. The naked dwarf staggered away bleeding, his shield raised to ward off any other incoming blows. Malobar rolled under it and struck at the belly, hoping to find a weak point. His attack was rewarded when his short blade made a tiny crack in its shell and foul black liquid began oozing out. The magic of the sword should ensure that the wound did not cease bleeding until the creature was dead. In retaliation the creature bit into him, injecting viscous green venom that immediately began draining his constitution. Welby and Grick also charged the monster on the floor, dodging through another spray of webs from the one above them. Grick pulled his butterfly swords as he rushed in and cut into it several times, while Welby rolled past into a flanking position and hacked the spinnerets from its abdomen with a well-placed blow, ensuring that this creature, at least, was unable to cocoon any more victims. The beast whirled around in a rage, biting into the half-orc and injecting him with its deadly poison as well and ripping the shirt right off Welby’s body as a talon impaled the diminutive barbarian. Malobar lunged in and managed to open another small crack in the creature’s chitinous exoskeleton and another thin stream of black blood dripped from the wound, but the creature seemed to shrug off their combined efforts and appeared barely wounded. 11) links are in the sig [/QUOTE]
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