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<blockquote data-quote="The Forsaken One" data-source="post: 459500" data-attributes="member: 799"><p><strong>Check my SH! It needs to get a starting kick!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></strong></p><p></p><p>1.Me and my party of 5, are currently 3 sessions in the campaign with the fourth this week and it looks very promessing but I've only wrote up the first session and chapter so far, session 2 and coincidentally chapter 2 following this weak if I find the time. I tend to elaborate...</p><p>All my players are enthusiastic, leave other stuff so they can play, are VERY creative and totally insane, which comes in handy in a CoC game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>2. I value reader feedback quite a bit since you put it up here for a reason. TO be read and offcourse out of curiosity of people like what you and your gang experieces each time (week?) and offcourse how they value your writing skills. But I value their opinion about the adventure itself much more since that's where the action and the fun is. My really new storyhour is just an attempt and a hope to be able to share that experience with you all and I do very much apprechiate the opinions of alot of people on these boards who I have grown to respect very much.</p><p></p><p>3.From my 5 players, four read the SH and they seem to enjoy it greatly and they have praised my writing and my interpretation of the events very much, which makes me a happy SH writer and an even happier GM!</p><p></p><p>4.I never looked at it until I just read the question... so if that answers the question <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But that that many people looked at it in this time pleases me. I'm just hoping for some responses, hopefully with some plause or with constructive criticism which I can always use to improve and which is highly valued.</p><p></p><p>5.Well the part in which some Corp. Inc Enforcers thought to be tackling and bringing in some harmless investigators by grappling them as they appeared from the shadows. The harmless investigators where armed to the teeth with molotov cocktails, 12 gauge shotguns and Glock 17's...</p><p>But for the rest nothing really special, it gave the players a laugh and I kinda saw it coming but not everything has to be hard (well some guy fell 60ft about 5 rounds later, ended up with 1 hp, lol, and made his mass dam fort save, mass dam for PC's is 10+ dam in CoC.) </p><p>A real stupid thing still has to happen, which I hope it won't but bound by Murphy's law it will...</p><p></p><p>6. -A clear portration of the characters and the kind of person they are, it can make you go 'wahhh' sometimes cause you don't expect that 'person' to do that kinda thing.</p><p></p><p>-A detailed atmosphere and surrounding description, which proved critical in my CoC game for setting the mood of the players and hopefully of the readers now as well.</p><p></p><p>-The obvious good plot that keeps entriguing the readers.</p><p></p><p>7. -Humor is great and I think a total must, if you aren't funny your players should do plenty of stupid or amusing stuff to put in that SH.</p><p></p><p>-Be able to catch the mood and taste of a moment, save it in your words and let the reader taste some of that mood and suspense of that one thrilling moment in your game.</p><p></p><p>-Good cliffhangers are awsome.</p><p></p><p>8. This sunday session four (our session last 9 hours each sunday), and I've just posted session one about 2 days ago. I was doubting about starting with an SH here cause I was kinda nervous if people would actually like to read it or even read it at all, but this week I decided to have a go at it and here it is.</p><p></p><p>9. Never for the SH since I've just started with it but most certainly for the plot itself. It's the very reason why I don't openly roll my dice but behind the book/screen. My players approve of my GMing style and they are happy gamers who have loads of fun. Without any criticism for the last 2 years as yet (of which I'm very proud and gratefull) so I haven't got a reason to change my GMing style.</p><p>Dislaimer: No I'm not the plot Nazi who will go to all lengths and even a rule 0 to stick with the plot. (MY players stick with it anyhow 95% of the time, they can smell the track or something.) </p><p></p><p>10. Dr. Carmichael’s remains are mostly on the floor between the window and the door and appear to have been partially eaten. Her haid is missing large chunks of tissue from its left side and has rolled under the bed. The lower half of her right leg is also under the bed. The upper half of the leg is nowhere to be found. Blood is splattered across the walls and has soaked through the carpeting all the way into the floor. There’s even some blood on the ceiling.</p><p></p><p>The second guy draws his Glock pistol and keeps Patrick under gun point. Just as he grins and shouts up the shaft that they got one, he is interrupted in his shouting as a gunshot echoes through the evelator shaft. His head is ripped off his torso and his lifeless body slumps to the ground. From the darkness Richard appears, shotgun in his uninjured arm and barrel still smoking. The other guy looks up from his attempt to tie Patrick up with plastic zip-cuffs surprised by the shot, only to see a gun come swinging his way.</p><p></p><p>A moment later, Dumont’s bloody, lifeless body flies back in through the front window. Dumont has been torn open from throat to abdomen, and broken ribs just from his shattered chest like bleached fingers. The sheriff staggers to his feet, gaping at his deputies body along with the shocked investigators who stand nailed to the ground with fear. Only a moment later a hairy beastial form—half man, half wolf—crashes through the office’s front window and tears through the desk as it moves in for another kill.</p><p></p><p>As Mark finished his round he sits down for a moments rest. But as he sits down he hears something strange very, very near… and he looks up to see something his mind cannot comprehend. He just sits there in fear and shock for a moment, and then screams. He screams in absolute terror as horror fills his heart, he screams again, and again, and again.</p><p></p><p></p><p>11. Give us a link, pookie.</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=29598" target="_blank">'Pimp Pimp, CHeck it out plz!</a></p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 459500, member: 799"] [b]Check my SH! It needs to get a starting kick!:D[/b] 1.Me and my party of 5, are currently 3 sessions in the campaign with the fourth this week and it looks very promessing but I've only wrote up the first session and chapter so far, session 2 and coincidentally chapter 2 following this weak if I find the time. I tend to elaborate... All my players are enthusiastic, leave other stuff so they can play, are VERY creative and totally insane, which comes in handy in a CoC game :D 2. I value reader feedback quite a bit since you put it up here for a reason. TO be read and offcourse out of curiosity of people like what you and your gang experieces each time (week?) and offcourse how they value your writing skills. But I value their opinion about the adventure itself much more since that's where the action and the fun is. My really new storyhour is just an attempt and a hope to be able to share that experience with you all and I do very much apprechiate the opinions of alot of people on these boards who I have grown to respect very much. 3.From my 5 players, four read the SH and they seem to enjoy it greatly and they have praised my writing and my interpretation of the events very much, which makes me a happy SH writer and an even happier GM! 4.I never looked at it until I just read the question... so if that answers the question :D But that that many people looked at it in this time pleases me. I'm just hoping for some responses, hopefully with some plause or with constructive criticism which I can always use to improve and which is highly valued. 5.Well the part in which some Corp. Inc Enforcers thought to be tackling and bringing in some harmless investigators by grappling them as they appeared from the shadows. The harmless investigators where armed to the teeth with molotov cocktails, 12 gauge shotguns and Glock 17's... But for the rest nothing really special, it gave the players a laugh and I kinda saw it coming but not everything has to be hard (well some guy fell 60ft about 5 rounds later, ended up with 1 hp, lol, and made his mass dam fort save, mass dam for PC's is 10+ dam in CoC.) A real stupid thing still has to happen, which I hope it won't but bound by Murphy's law it will... 6. -A clear portration of the characters and the kind of person they are, it can make you go 'wahhh' sometimes cause you don't expect that 'person' to do that kinda thing. -A detailed atmosphere and surrounding description, which proved critical in my CoC game for setting the mood of the players and hopefully of the readers now as well. -The obvious good plot that keeps entriguing the readers. 7. -Humor is great and I think a total must, if you aren't funny your players should do plenty of stupid or amusing stuff to put in that SH. -Be able to catch the mood and taste of a moment, save it in your words and let the reader taste some of that mood and suspense of that one thrilling moment in your game. -Good cliffhangers are awsome. 8. This sunday session four (our session last 9 hours each sunday), and I've just posted session one about 2 days ago. I was doubting about starting with an SH here cause I was kinda nervous if people would actually like to read it or even read it at all, but this week I decided to have a go at it and here it is. 9. Never for the SH since I've just started with it but most certainly for the plot itself. It's the very reason why I don't openly roll my dice but behind the book/screen. My players approve of my GMing style and they are happy gamers who have loads of fun. Without any criticism for the last 2 years as yet (of which I'm very proud and gratefull) so I haven't got a reason to change my GMing style. Dislaimer: No I'm not the plot Nazi who will go to all lengths and even a rule 0 to stick with the plot. (MY players stick with it anyhow 95% of the time, they can smell the track or something.) 10. Dr. Carmichael’s remains are mostly on the floor between the window and the door and appear to have been partially eaten. Her haid is missing large chunks of tissue from its left side and has rolled under the bed. The lower half of her right leg is also under the bed. The upper half of the leg is nowhere to be found. Blood is splattered across the walls and has soaked through the carpeting all the way into the floor. There’s even some blood on the ceiling. The second guy draws his Glock pistol and keeps Patrick under gun point. Just as he grins and shouts up the shaft that they got one, he is interrupted in his shouting as a gunshot echoes through the evelator shaft. His head is ripped off his torso and his lifeless body slumps to the ground. From the darkness Richard appears, shotgun in his uninjured arm and barrel still smoking. The other guy looks up from his attempt to tie Patrick up with plastic zip-cuffs surprised by the shot, only to see a gun come swinging his way. A moment later, Dumont’s bloody, lifeless body flies back in through the front window. Dumont has been torn open from throat to abdomen, and broken ribs just from his shattered chest like bleached fingers. The sheriff staggers to his feet, gaping at his deputies body along with the shocked investigators who stand nailed to the ground with fear. Only a moment later a hairy beastial form—half man, half wolf—crashes through the office’s front window and tears through the desk as it moves in for another kill. As Mark finished his round he sits down for a moments rest. But as he sits down he hears something strange very, very near… and he looks up to see something his mind cannot comprehend. He just sits there in fear and shock for a moment, and then screams. He screams in absolute terror as horror fills his heart, he screams again, and again, and again. 11. Give us a link, pookie. [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=29598]'Pimp Pimp, CHeck it out plz![/URL] [/QUOTE]
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