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<blockquote data-quote="Rybaer" data-source="post: 459609" data-attributes="member: 118"><p>1. Yikes. It's a lot. Probably pushing 70 or so. The postings don't directly correlate with game sessions, though. </p><p></p><p>2. I love feedback, though I don't get too much of it. I'm not bitter, though...I know I don't post nearly enough feedback to the other story hours I read.</p><p></p><p>3. All my players read it, though some keep up better than others.</p><p></p><p>4. Page views aren't a big deal. Admittedly, it's nice to know some people are reading once in a while. Ultimately, I consider writing the story hour as something that I'm doing for myself and my players. I look forward to rereading it some ten years down the road.</p><p></p><p>5. I haven't had too many moments that were "unpleasant" to write up. The players have done a few painfully bone-headed things, but those tend to be more humorous than painful to recount.</p><p></p><p>6. Clear, concise, elegant prose.</p><p> This is a game summary, not a novel - focus on the action and not drippy backstory.</p><p> Memorable creatures, NPC's, setpieces, and epic fights.</p><p></p><p>7. Let the characters' actions speak for them more than their words or thoughts.</p><p> Focus on the crunchy and skimp on the squishy.</p><p> As mentioned above, this is a game summary...not a novel.</p><p></p><p>8. Generally, I'm about 3-4 months behind. Taxing on my memory, but at least I'm not worried about letting things slip that my players could use for metagaming.</p><p></p><p>9. Nothing in the way I run games has changed for the benefit of my story hour. If anything, I've been inspired to create more intriguing content, but I always strive for that.</p><p></p><p>10. Amill closed with the elf. In the back of his mind he registered her physical beauty, but by the look in her eye he knew that she wouldn’t hesitate to kill him. In spite of her position levitating up in a high niche, he was still able to reach her with his ferroplasmic falchion. Inches from connecting with her body, Amill could feel his blade slowing down as if it were being swung through heavy syrup. </p><p></p><p>She grinned and gave him a focused look. White strands of ephemeral material swirled about the psychic warrior, seeking to wrap about him and bind him tight. Relying on his warrior instincts, he tucked and rolled, and the strands evaporated harmlessly as they closed in on empty space.</p><p></p><p>Amill bounced back to his feet and was about to take another crack at her when he was rudely interrupted by a rapier blade puncturing his right lung from behind. The blade’s horribly unnatural coldness froze the tissue around the wound. When the blade was pulled free Amill turned about only to watch as the dark cloaked figure ran him through again with the rapier as well as the short sword he carried in his other hand. Amill dropped his own sword, the ferroplasm reverting to a limp formless lump on the cold cave floor. The Shadow blew Amill a silent kiss as he mercilessly ran him through once more. Amill was unconscious before he hit the floor.</p><p></p><p>11. Link to parts 1 and 2 of my story hour in the sig below.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 459609, member: 118"] 1. Yikes. It's a lot. Probably pushing 70 or so. The postings don't directly correlate with game sessions, though. 2. I love feedback, though I don't get too much of it. I'm not bitter, though...I know I don't post nearly enough feedback to the other story hours I read. 3. All my players read it, though some keep up better than others. 4. Page views aren't a big deal. Admittedly, it's nice to know some people are reading once in a while. Ultimately, I consider writing the story hour as something that I'm doing for myself and my players. I look forward to rereading it some ten years down the road. 5. I haven't had too many moments that were "unpleasant" to write up. The players have done a few painfully bone-headed things, but those tend to be more humorous than painful to recount. 6. Clear, concise, elegant prose. This is a game summary, not a novel - focus on the action and not drippy backstory. Memorable creatures, NPC's, setpieces, and epic fights. 7. Let the characters' actions speak for them more than their words or thoughts. Focus on the crunchy and skimp on the squishy. As mentioned above, this is a game summary...not a novel. 8. Generally, I'm about 3-4 months behind. Taxing on my memory, but at least I'm not worried about letting things slip that my players could use for metagaming. 9. Nothing in the way I run games has changed for the benefit of my story hour. If anything, I've been inspired to create more intriguing content, but I always strive for that. 10. Amill closed with the elf. In the back of his mind he registered her physical beauty, but by the look in her eye he knew that she wouldn’t hesitate to kill him. In spite of her position levitating up in a high niche, he was still able to reach her with his ferroplasmic falchion. Inches from connecting with her body, Amill could feel his blade slowing down as if it were being swung through heavy syrup. She grinned and gave him a focused look. White strands of ephemeral material swirled about the psychic warrior, seeking to wrap about him and bind him tight. Relying on his warrior instincts, he tucked and rolled, and the strands evaporated harmlessly as they closed in on empty space. Amill bounced back to his feet and was about to take another crack at her when he was rudely interrupted by a rapier blade puncturing his right lung from behind. The blade’s horribly unnatural coldness froze the tissue around the wound. When the blade was pulled free Amill turned about only to watch as the dark cloaked figure ran him through again with the rapier as well as the short sword he carried in his other hand. Amill dropped his own sword, the ferroplasm reverting to a limp formless lump on the cold cave floor. The Shadow blew Amill a silent kiss as he mercilessly ran him through once more. Amill was unconscious before he hit the floor. 11. Link to parts 1 and 2 of my story hour in the sig below. [/QUOTE]
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