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Story Hour Authors! A few questions...
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<blockquote data-quote="Jon Potter" data-source="post: 464923" data-attributes="member: 2323"><p><strong>1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)</strong></p><p></p><p>Well, since my SH is a posting of my ongoing PBEM, it's a considerably different than most. The campaign is close to 200 turns long so far. I've posted the last 20 or so turns to the Story hour.</p><p></p><p><strong>2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?</strong></p><p></p><p>It's always good to know that someone's reading and interested enough to respond.</p><p></p><p><strong>3. What percentage of your own players read the story, would you say?</strong></p><p></p><p>None, currently. I haven't mentioned its existence to them. And besides they get the same thing sent to their email every week.</p><p></p><p><strong>4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? </strong></p><p></p><p>I look at it. Since I get nearly no reader feedback, this is my only gauge as to whether anyone's looking at my work. I think that PCat's SH deserves every single page view it has and I don't feel threatened by it. He's an institution on the boards and I don't think that I'm competing with him.</p><p></p><p><strong>5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. </strong></p><p></p><p>Three instances come quickly to mind and all of them are of a single type: lucky dice rolls that turned what were supposed to be a dangerous and climactic encounters into single round routs. The most recent involved a villainous wererat who had been bothering our heroes for several adventures meeting his untimely end in one round with two critical hits - one a x3!</p><p></p><p><strong>6. What three things (single sentences each) would you say are most important in a good SH?</strong></p><p></p><ul> <li data-xf-list-type="ul">Plot</li> <li data-xf-list-type="ul">Characters</li> <li data-xf-list-type="ul">Descriptive text that draws me into a scene</li> </ul><p></p><p><strong>7. What three things (single sentences each) would you say are most important in a good SH writing style?</strong></p><p></p><ul> <li data-xf-list-type="ul">Spelling</li> <li data-xf-list-type="ul">Grammar</li> <li data-xf-list-type="ul">A good sense of storytelling</li> </ul><p></p><p><strong>8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? </strong></p><p></p><p>I'm current.</p><p></p><p><strong>9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?</strong></p><p></p><p>No. Sometimes unheroic and unexpected things happen; that's the nature of the game. I do try to write things up in the most interesting way possible, however. It's often easy to tweak things in the presentation to make events seem more interesting than they actually are. Actually, the hardest thing to write up was the sudden conversion to the 3E rules.</p><p></p><p><strong>10. If your story hour were published in novel form, paste here what you would want as the first-page teaser:</strong></p><p></p><p>"Ya gonna open da door?" the voice asked as the eye traveled over Finian's body. "Ya don't look fit ta feast, slim."</p><p>"Who.. are you?" the Archer wheezed. </p><p>"Name's Muddah," the voice said and the eye disappeared to be replaced by a twisted, flattened nose and a huge mouth split into a wide smile. That mouth was over-full of sharply pointed fangs. "An' I'd a be decidin' whatcha wanna do right quick. Yer boss don't seem ta be havin' too tender a time!"</p><p>Finian glanced back and saw Soriah lying in the sand at the creature's feet. She was trying unsuccessfully to get to her hands and knees. There was blood on her armor.</p><p>"She's cooked if'n sumpin' don't 'appen right quick," Muddah told him. The red eye was staring at the half-elf through the view port again. "It's square wid me if'n ya don't wanna let me out, but da boss's in right bile shape, if'n ya ask me!"</p><p>The Archer looked from the eye to Soriah to his bow. His hand was trembling even worse than before. He could use the bow; maybe draw the creature's attention away from his companions. The way he felt, however, he knew it would probably kill him to do so. And the tremor made him doubt his ability to hit the thing.</p><p>He looked at the blood red eye staring at him from the view port.</p><p>"Help them," he said, feeling as useless as he'd ever felt in his whole life.</p><p>"Time ta feast!" Muddah said as the bar slid away.</p><p></p><p><strong>11. Give us a link, pookie.</strong></p><p></p><p>The link to the Stroy Hour's in my sig.</p><p></p><p>The earlier tales (before we converted to 3E) can be found <a href="http://home.att.net/~Tales_of_Enlightenment/index.html" target="_blank">here</a></p></blockquote><p></p>
[QUOTE="Jon Potter, post: 464923, member: 2323"] [b]1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)[/b] Well, since my SH is a posting of my ongoing PBEM, it's a considerably different than most. The campaign is close to 200 turns long so far. I've posted the last 20 or so turns to the Story hour. [b]2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?[/b] It's always good to know that someone's reading and interested enough to respond. [b]3. What percentage of your own players read the story, would you say?[/b] None, currently. I haven't mentioned its existence to them. And besides they get the same thing sent to their email every week. [b]4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? [/b] I look at it. Since I get nearly no reader feedback, this is my only gauge as to whether anyone's looking at my work. I think that PCat's SH deserves every single page view it has and I don't feel threatened by it. He's an institution on the boards and I don't think that I'm competing with him. [b]5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. [/b] Three instances come quickly to mind and all of them are of a single type: lucky dice rolls that turned what were supposed to be a dangerous and climactic encounters into single round routs. The most recent involved a villainous wererat who had been bothering our heroes for several adventures meeting his untimely end in one round with two critical hits - one a x3! [b]6. What three things (single sentences each) would you say are most important in a good SH?[/b] [list] [*]Plot [*]Characters [*]Descriptive text that draws me into a scene[/list] [b]7. What three things (single sentences each) would you say are most important in a good SH writing style?[/b] [list] [*]Spelling [*]Grammar [*]A good sense of storytelling[/list] [b]8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? [/b] I'm current. [b]9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?[/b] No. Sometimes unheroic and unexpected things happen; that's the nature of the game. I do try to write things up in the most interesting way possible, however. It's often easy to tweak things in the presentation to make events seem more interesting than they actually are. Actually, the hardest thing to write up was the sudden conversion to the 3E rules. [b]10. If your story hour were published in novel form, paste here what you would want as the first-page teaser:[/b] "Ya gonna open da door?" the voice asked as the eye traveled over Finian's body. "Ya don't look fit ta feast, slim." "Who.. are you?" the Archer wheezed. "Name's Muddah," the voice said and the eye disappeared to be replaced by a twisted, flattened nose and a huge mouth split into a wide smile. That mouth was over-full of sharply pointed fangs. "An' I'd a be decidin' whatcha wanna do right quick. Yer boss don't seem ta be havin' too tender a time!" Finian glanced back and saw Soriah lying in the sand at the creature's feet. She was trying unsuccessfully to get to her hands and knees. There was blood on her armor. "She's cooked if'n sumpin' don't 'appen right quick," Muddah told him. The red eye was staring at the half-elf through the view port again. "It's square wid me if'n ya don't wanna let me out, but da boss's in right bile shape, if'n ya ask me!" The Archer looked from the eye to Soriah to his bow. His hand was trembling even worse than before. He could use the bow; maybe draw the creature's attention away from his companions. The way he felt, however, he knew it would probably kill him to do so. And the tremor made him doubt his ability to hit the thing. He looked at the blood red eye staring at him from the view port. "Help them," he said, feeling as useless as he'd ever felt in his whole life. "Time ta feast!" Muddah said as the bar slid away. [b]11. Give us a link, pookie.[/b] The link to the Stroy Hour's in my sig. The earlier tales (before we converted to 3E) can be found [url=http://home.att.net/~Tales_of_Enlightenment/index.html]here[/url] [/QUOTE]
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